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Editing 40d Talk:Computing

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Thirdly, there is no thirdly.  That’s it.  Thanks for any input in advance.  [[User:Frewfrux|Frewfrux]] 19:26, 17 November 2009 (UTC)
 
Thirdly, there is no thirdly.  That’s it.  Thanks for any input in advance.  [[User:Frewfrux|Frewfrux]] 19:26, 17 November 2009 (UTC)
 
:The rate of water evaporation is random.  This is easy to test by filling a large area with 1/7 water and watching it evaporate - it doesn't evaporate nicely in the order it filled.  I'm not sure about the answer to the second question.  --[[User:LaVacaMorada|LaVacaMorada]] 00:57, 18 November 2009 (UTC)
 
:The rate of water evaporation is random.  This is easy to test by filling a large area with 1/7 water and watching it evaporate - it doesn't evaporate nicely in the order it filled.  I'm not sure about the answer to the second question.  --[[User:LaVacaMorada|LaVacaMorada]] 00:57, 18 November 2009 (UTC)
::There's another article about creating a system of pumps that basically pumps one level of water (or maybe two?) constantly creating a never ending waterfall.  It's apparently "neverending" because the pumps will pump the water faster then it can evaporate.  This means, from my perspective, that the rate of water evaporation must have, at least, a minimum timeframe for it to exist before the code tests to see if it might evaporate (otherwise that neverending waterfall wouldn't work). And *that* means that it should be possible to fill at least small areas with water quickly enough that you don't need to worry about any evaporation rates.  If that's true, then perhaps I can do this water clock thing after all.  All I really need to figure out is the rate at which all this will happen.  If there is anyone who's figured this out (I haven't seen the info I need anywhere in the wiki) then please let me know.  Otherwise it will be a little while before I can do the needed tests. --[[User:Frewfrux|Frewfrux]] 01:27, 1 December 2009 (UTC)
 
  
 
::ROFLOL.  I didn’t even see the calendar on the inventory screen until just this morning.  Well, I guess I can still try for a water clock, but I will need to somehow make it useful.  I think I could have it dump a tile worth of water over top of my magma vent at the start of spring each year.  This will freeze the game due to a “cave in” (the produced obsidian floor falling to the bottom of the vent) and alert me that it’s time to get my winter-working dwarves inside before the start of the first season’s goblin ambushes. So I guess there is still a point to creating a water clock.
 
::ROFLOL.  I didn’t even see the calendar on the inventory screen until just this morning.  Well, I guess I can still try for a water clock, but I will need to somehow make it useful.  I think I could have it dump a tile worth of water over top of my magma vent at the start of spring each year.  This will freeze the game due to a “cave in” (the produced obsidian floor falling to the bottom of the vent) and alert me that it’s time to get my winter-working dwarves inside before the start of the first season’s goblin ambushes. So I guess there is still a point to creating a water clock.

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