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Difference between revisions of "40d Talk:Computing"

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:Problem detected: the lever doesn't obstruct, so the dwarf can be left hanging on the lever's tile.
 
:Problem detected: the lever doesn't obstruct, so the dwarf can be left hanging on the lever's tile.
  
I think we should strive to include an example of an NAND gate and/or a NOR gate for each style since that's the bare minimum for operation.
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I think we should strive to include an example of an NAND gate and/or a NOR gate for each style since that's the bare minimum for operation.--[[User:AlBorland|AlBorland]] 22:09, 23 November 2007 (EST)

Revision as of 03:09, 24 November 2007

I created this page because I think it's a very interesting part of the game for advanced players. I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand. Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates.

It was on the 4th of Galena 1097 that the Fortress 'The Net of Skies' became self-aware. Panicked mechanics attempted to disengage the mechanisms, but the fortress interpreted this as an attack and designated all Dwarves as hostile... --WyldKarde 13:17, 23 November 2007 (EST)


A suggested component: The one-use lever.
ó _X_ ___ / = ramp X = door
#" ¯ /### " = bridge
#########
The lever has a Pull The Lever repeat job on it. The door only opens when access is required. Upon being pulled, the lever opens the bridge and drops the dwarf that pulled it. -- Zaratustra 14:56, 23 November 2007 (EST)
Problem detected: the lever doesn't obstruct, so the dwarf can be left hanging on the lever's tile.

I think we should strive to include an example of an NAND gate and/or a NOR gate for each style since that's the bare minimum for operation.--AlBorland 22:09, 23 November 2007 (EST)