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Editing 40d Talk:Cow

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:::::: ummm i walled up a puppy. she then grew up and had puppies of her own - and the only exit was up about 5 levels of vertical well-shaft [[User:Twiggie|Twiggie]]
 
:::::: ummm i walled up a puppy. she then grew up and had puppies of her own - and the only exit was up about 5 levels of vertical well-shaft [[User:Twiggie|Twiggie]]
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::I have had various critters (horses, muskoxen, camels and a dromedary - that's a 1 humped camel, fyi ) all get pregnant by wild critters that never crossed the moat, while the bridge was up. But just in case, I tested this theory by breeding and buying until I had 10 adult female muskoxen, culled /all/ male muskoxen, and then all males born for the next three years. I continued to have wild muskoxen come into the area (but never across the bridge, down three flights of stairs and into the walled up chamber where the females, a butcher and a large food stockpile were kept)... I continued to have muskox calves born in mass, spring and fall, for four more years. It would probably have lasted longer but I got bored with the test. Also, my butcher finally ran out of booze and died of thirst. --[[User:Teres_Draconis|jaz]]  ... on this day, at this time.
 
::I have had various critters (horses, muskoxen, camels and a dromedary - that's a 1 humped camel, fyi ) all get pregnant by wild critters that never crossed the moat, while the bridge was up. But just in case, I tested this theory by breeding and buying until I had 10 adult female muskoxen, culled /all/ male muskoxen, and then all males born for the next three years. I continued to have wild muskoxen come into the area (but never across the bridge, down three flights of stairs and into the walled up chamber where the females, a butcher and a large food stockpile were kept)... I continued to have muskox calves born in mass, spring and fall, for four more years. It would probably have lasted longer but I got bored with the test. Also, my butcher finally ran out of booze and died of thirst. --[[User:Teres_Draconis|jaz]]  ... on this day, at this time.
 
:I haven't tested it yet, but I think the [MILKABLE:33333] tag is what lets the purring maggot be milked. I keep meaning to put it on the other critters and find out but... alas, I am forgetful.  Perhaps if someone else could confirm??  --[[User:Teres_Draconis|jaz]]  ... on this day, at this time.
 
  
 
== Trading ==
 
== Trading ==
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:I think it says in one of the tutorials, and I've found it to be the case, that animals selected at embark alternate gender. So, if you get two cows, one will be a bull. If you get four, two will be, and so on. --[[User:Zombiejustice|Zombiejustice]] 22:57, 20 June 2008 (EDT)
 
:I think it says in one of the tutorials, and I've found it to be the case, that animals selected at embark alternate gender. So, if you get two cows, one will be a bull. If you get four, two will be, and so on. --[[User:Zombiejustice|Zombiejustice]] 22:57, 20 June 2008 (EDT)
 
::Yes, but embarkation cows are '''expensive'''! I was operating under the assumption that animals alternated gender throughout the game, not just during initial selection, which from memory seemed to be the case - until that particular game! --[[User:Raumkraut|Raumkraut]] 19:23, 21 June 2008 (EDT)
 
::Yes, but embarkation cows are '''expensive'''! I was operating under the assumption that animals alternated gender throughout the game, not just during initial selection, which from memory seemed to be the case - until that particular game! --[[User:Raumkraut|Raumkraut]] 19:23, 21 June 2008 (EDT)
 
::When traders come through, you can use the unit screen to look and see if they've brought any non-verminous pets for you to purchase. They should show up just like they would if they belonged to you "Stray bull (tame)" or "stray dog (tame)" except that instead of saying "tame" in the far right collumn, it says "merchant".  Those are the creatures the merchant has for sale, as opposed to the ones they're using to haul their stuff. Unfortunately, you can't (z)oom in on a caged creature to determine it's gender.
 
::Alternatively, in the trade window, when you look at the Cow cage(tin), and examine it the way you would to see if the trader is selling red dyed cloth or emerald, it will show if it is a cow or a bull. Sadly, things like cats, which have the same name for both genders... well, it's pot's luck. You can always turn around and sell it again if it's not what you wanted. Or, you know, slaughter it. By year 3 I usually have a cage with 6 or 7 female cats in it just waiting to be traded. --[[User:Teres_Draconis|jaz]] ... on this day, at this time.
 
  
 
== Cow ages? ==
 
== Cow ages? ==
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I've heard the phrase tossed about, can you actually pop cows out of the smelter? How does that work? [[User:Rkyeun|Rkyeun]] 21:55, 4 October 2008 (EDT)
 
I've heard the phrase tossed about, can you actually pop cows out of the smelter? How does that work? [[User:Rkyeun|Rkyeun]] 21:55, 4 October 2008 (EDT)
 
: I ''think'' that's only meant to be humorous, but there are a number of things you can pop out of the smelter with a bit of editing (See the [[Cheating#Make_Stone_Into_Logs|stone-to-logs cheat]] for more details). I want to say that cows, being living beings, are unsmeltable... although again, could be wrong. I'm not at a computer with DF installed at the moment. -[[User:Fuzzy|Fuzzy]] 08:56, 6 October 2008 (EDT)
 
: I ''think'' that's only meant to be humorous, but there are a number of things you can pop out of the smelter with a bit of editing (See the [[Cheating#Make_Stone_Into_Logs|stone-to-logs cheat]] for more details). I want to say that cows, being living beings, are unsmeltable... although again, could be wrong. I'm not at a computer with DF installed at the moment. -[[User:Fuzzy|Fuzzy]] 08:56, 6 October 2008 (EDT)
::They come out as vermin, because you make a cow itemVermin are items, that can teleport.--[[User:Zchris13|Zchris13]] 17:37, 19 May 2009 (UTC)
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== Even Earlier than Autumn ==
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My cows popped out babies in late summerSeems my bulls have been busy. Worthy of a page update?  --[[User:LucienSadi|LucienSadi]] 19:38, 11 December 2008 (EST)
  
 
== Farming Advice ==
 
== Farming Advice ==
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Only one bull is necessary for breeding, regardless of how many females you have.  Which means any males beyond the first serve no purpose (but read the second to last paragraph).  Therefore it would be a great idea to slaughter all males, but keep the females around for breeding.  No more wondering which cows to kill and which to keep alive!
 
Only one bull is necessary for breeding, regardless of how many females you have.  Which means any males beyond the first serve no purpose (but read the second to last paragraph).  Therefore it would be a great idea to slaughter all males, but keep the females around for breeding.  No more wondering which cows to kill and which to keep alive!
  
Also, the male doesn't need to be anywhere near the females to impregnate them.  You could lock them in a vault (see the below paragraph) and they will still impregnate the females anyway.  NOTE: While distance and/or walls will not prevent pregnancy, putting either the female in question or all available males into a cage WILL prevent it.
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Also, the male doesn't need to be anywhere near the females to impregnate them.  You could lock them in a vault (see the below paragraph) and they will still impregnate the females anyway.  NOTE: While distance and/or walls will not prevent pregnancy, putting either the female in question or all available males into a cage WILL prevent it. (I think)
  
 
While multiple males may not have any (non food related) use, you may not want to slaughter them if they are an immigrant's pet, or just in case the designated male dies.  To prevent the latter, I would suggest locking him in an vault far below your fortress, then wall him in, make an underground moat around him, just do whatever you can to make him unreachable.
 
While multiple males may not have any (non food related) use, you may not want to slaughter them if they are an immigrant's pet, or just in case the designated male dies.  To prevent the latter, I would suggest locking him in an vault far below your fortress, then wall him in, make an underground moat around him, just do whatever you can to make him unreachable.
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Well I can't seem to find where I found this information, but I know it's around here somewhere.  If someone else can confirm (or deny) it, I would be most appreciative.  --[[User:Smartmo|Smartmo]] 02:35, 1 May 2009 (UTC)
 
Well I can't seem to find where I found this information, but I know it's around here somewhere.  If someone else can confirm (or deny) it, I would be most appreciative.  --[[User:Smartmo|Smartmo]] 02:35, 1 May 2009 (UTC)
 
:Which information? You have quite a lot there.  I do believe you have it all correct.--[[User:Zchris13|Zchris13]] 17:39, 19 May 2009 (UTC)
 
 
::Oh, good.  I just know eventually I'm gonna post something like this and get it all wrong.  It's just a matter of time.  Anyway, like I said, this applies to more than cows, so there must be somewhere I can put this that's more appropriate.  Are there any pages about breeding in general?  A search for "breeding" just gets me to the meat industry page, which is looking pretty cluttered as it is.--[[User:Smartmo|Smartmo]] 21:59, 19 May 2009 (UTC)
 

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