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40d Talk:Design strategies

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Revision as of 11:29, 9 November 2007 by Jikor (talk | contribs)
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Perhaps these explanations of how the various mining commands work should go under a Mining article. "Design strategies" seems like it would be more about layouts for kitchens and pump systems and whatnot. --BahamutZERO 19:43, 30 October 2007 (EDT)

I have inadvetently written an article on Digging which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with BahamutZERO that this isn't the place to talk about Mining. --Markavian 22:41, 31 October 2007 (EDT)

Flooded Entrance

I'd like to see some sample shots of that Flooded Entrance setup. It's my understanding that the screw pump only pulls water up, not pump it down. Maybe he meant a floodgate for dropping the water down a level. --Vinic 16:27, 2 November 2007 (EDT)

I think what he had was two rooms--one is the actual entrance way, sealed by doors--that have pumps on the level above, dumping thier output into a channel that leads into the room they aren't pumping from.--Draco18s 16:43, 2 November 2007 (EDT)
Sorry if I was ambiguous in my wording. Hopefully the accompanying screenshot removes any confusion in how it works. --Lucid 11:38, 3 November 2007 (EDT)

Choice of location

I think we should get some information up here on selecting a proper site to start digging your fortress. Sort of a list of ideal criteria to look for on the actual map after you've arrived, taking into account things like elevation, natural rock formations, water and magma, and accessibility. Sort of a guide to the ultimate defense, I suppose. --Xazak 14:47, 3 November 2007 (EDT)

Seconded. That would be indeed useful. --UltimaPhantom 13:43, 8 November 2007 (EST)

Defense Designs

I think we should have separate page for defense schemes such as the new trap designs using machines and wall patterns and such. Jikor 06:29, 9 November 2007 (EST)