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40d Talk:Duke

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Revision as of 13:47, 30 March 2010 by Quietust (talk | contribs) (moved 40d Talk:Duke/Duchess to 40d Talk:Duke: same here)
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Arrival conditions[edit]

My Count was promoted to Duke just after a trade caravan left: Pop 215, Created ~960k, Imported ~497k (may have been more at the time), Exported 30235. -- Raumkraut 02:41, 16 April 2008 (EDT)

My Baron was promoted to Duke also after a trade caravan left: Pop 211, Created ~1800k, Imported ~373k, Exported 30913. I suspect that Export must be over 30000 for the Duchy -- Zruty 13:12, 17 May 2008 (EDT)

My Baroness was promoted to Countess recently, but hasn't been promoted to Duchess. Current status: Pop 130, Created 2953k, Imported 282k, Exported 45k. It seems likely that there's both Export 30,000 and a population requirement (my guess is 140). Vaniver 14:54, 6 June 2008 (EDT)

Just became Duchy- not sure what the trigger was. The preceding events that might have had an impact (from most recent to older): mayoral election, arrival of Human traders, birth of 152nd dwarf. Pop 152, Created 4866k, Imported 334k, Exported 57k. Vaniver 19:19, 9 June 2008 (EDT)

Created wealth: 2.8 million, Imported wealth: 677k, Exported wealth: 50k, fortress age: 6 years, population 187, no Duke. Age may actually play a role in this, does anyone have a fort that is younger than 9 years with a duke? we can narrow it down from there.

Count was finally promoted after 3 years of being past 140 and 30k. He was promoted in the spring after the elven caravan left; Population 216 (200 cap got migrants at 207, oddly) Exported wealth: 54k, Created 2m, Imported 450k. I was also still a city until he got promoted even though I was well past 140 for a while. All caravans have survived to this point, I've not struck Adamantine, I get sieged regularly by about 40 mounted gobbos (and win handily). ~~--Dapanman 22:54, 10 August 2009 (UTC)

Examples of counts becoming dukes[edit]

I have had two forts with counts promoted to dukes recently, both in 0.28.181.40c. The first one was a count at about 140 inhabitants, ~1000k wealth, 200k imported and 20k exported. I traded away 10k to the autumn dwarven traders, and the moment the last wagon left the map, the fortress became a duchy. So the 30k requirement seems right.

In the other fort, I already had 120 inhabitants, 4000k wealth, 1000k imported and 100k exported when the baron came. He immediately became a count. The population passed 140 in a spring immigration wave, and the following late summer, without any important events, he was suddenly promoted to duke. The only irregularity was that the human caravan didn't come.

It seems (and this fits with other people's experiences) that if all requirements are met except the 140 population, that the event will fire randomly but fairly quickly once the population reaches 140. When all requirements are met except for the 30k exported wealth, the event fires the instant that is met. If this has to do with seasons or anything else, I don't know, so I'm not editing the page. Just thought that this would be useful information.

Edit: Oops, I'm new to this, I guess I'll add this manually. Report made by Vaftrudner, 5th September 2008. There. ;)


I got my count in a migrant wave, and then after the traders left the map and I got over 30,000 exported, nothing happened. I have had 2 more traders since then and am now at POP;179 dwarves, 178 animals. exported;50630 imported;582016 created;1626577 and am playing with the economy. Any other things I need? no deaths of nobles ever, and very few deaths at all.--Destor 13:09, 28 December 2008 (EST) EDIT: oh, and I just noticed that even though I have the count, the status screen still says I am a city. do I need the latest version?--Destor 13:13, 28 December 2008 (EST)

I am about to make an... experiment. Currently have 1296k created, 926k imported and 114k exported. Current population at 122, cap set at 139. Should provide more insight into population requirement. --Liqum 02:16, 9 February 2009 (EST)
Well this experiment was a huge failure! Even though I had set the pop limit to 139 I somehow got my pop up to 146 in the previous immigration wave. And the countess did not turn into a duchess either. --Liqum 16:05, 9 February 2009 (EST)
It struck me that the current age of the fortress may be of relevance. Mine has existed for 9 years so far (no duke yet). --Liqum 16:32, 9 February 2009 (EST)
And BAM! I just got my countess to become a duchess. The human caravan had just left, not sure if that is related however. 1136k created wealth, 1045k imported, 114k exported, population of 146, 9 year old fortress. --Liqum 17:32, 9 February 2009 (EST)

From Baroness to Duchess[edit]

After finally getting the exported wealth amount above 10k (3 sieges in a single year, skipping winter or course) my Baroness showed up the next spring with the first migrant wave. Come summer and the human caravan my exported wealth jumped to 50,768 (from about 11k) and no sooner had the last merchant left then I became a Duchy (completely skipping Count). 30k sounds about right based on past games, either way its definitely 50k or under. Lando242 14:40, 3 January 2009 (EST)

Maximum Number of Dukes/consorts?[edit]

Anyone have any idea how many dukes and consorts a fort can max out at, or if there's a maximum at all? so far, I've gotten three dukes (no nobles deaths in the fort) and consorts, along with every other noble that comes... --Sukasa 18:05, 29 March 2009 (UTC)

3 Dukes? That is 2 more than you should have. Normally you get 1 Baron/Count/Duke and most times a consort (unless they are not married). Generally you should get a Baron, who then promotes to a Count, who than premotes to a Duke. It all depends on what requirements you have met, sometimes you might be behind on a few requirements and ahead on others so you get a Count or Duke strait off when you finally meet the basic requirements, but you shouldn't have more than one at a time, although you can end up with excess consorts if the noble died and the replacement also cam with a consort. Lando242 10:42, 27 June 2009 (UTC)
Unless he is having fun with them. In which case new ones will come to replace the old every season or so.--Kwieland 01:42, 28 June 2009 (UTC)