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Editing 40d Talk:Exploratory mining
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− | + | This is a guide on how to search for valuable materials by mining.<br> | |
− | + | ...why is there any use to it? --[[User:Savok|Savok]] 18:52, 13 March 2008 (EDT) | |
− | ...why is there any use | ||
− | + | I think it's useful. The need for more resources, unless you're extremely lucky in the beginning, is not satisfied by the fort's initial digging efforts or its natural expansion. This usually leads to the need to dig in order to reveal large areas, and more often not, the most intuitive method the player thinks up is not the most efficient for their situation. Mining labor, being pretty scarce even for a medium sized fortress, shouldn't be squandered by using an inefficient method, especially if you want fast results. | |
− | + | --[[User:AlienChickenPie|AlienChickenPie]] 04:13, 14 March 2008 (EDT) | |
− | + | ==Proposal== | |
− | + | Would it be useful to add this pattern? | |
− | + | <tt> | |
− | + | OOXOOOOX<br /> | |
− | + | OXOOOOXO<br /> | |
− | + | XOOOOXOO<br /> | |
− | + | OOOOXOOO<br /> | |
− | + | OOOXOOOO<br /> | |
− | + | OOXOOOOX<br /> | |
− | + | OXOOOOXO<br /> | |
− | + | XOOOXOOO | |
− | + | </tt> | |
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− | + | Labor: 20% of the tiles are excavated. | |
− | + | Scarcity: Any scarcity. Clusters as small as a single tile are revealed. | |
− | + | Visibility: 100%. | |
− | + | Reusability: With a bit of imagination you can build nice 3x3 rooms | |
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I usually dig a diagonal squares with the sides 25 tiles long. And use this pattern later. (See Minepoint at map archive). It shows (almost) every vein...[[User:Dorten|Dorten]] 09:16, 14 March 2008 (EDT) | I usually dig a diagonal squares with the sides 25 tiles long. And use this pattern later. (See Minepoint at map archive). It shows (almost) every vein...[[User:Dorten|Dorten]] 09:16, 14 March 2008 (EDT) | ||
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