v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Exploratory mining
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | This is a guide on how to search for valuable materials by mining.<br> | |
− | |||
...why is there any use for it? --[[User:Savok|Savok]] 18:52, 13 March 2008 (EDT) | ...why is there any use for it? --[[User:Savok|Savok]] 18:52, 13 March 2008 (EDT) | ||
Line 157: | Line 156: | ||
::Hmm, however... this way, a single row of teeth (the main row and the actual teeth) reveal the two adjacent lines, the one being dug, and then the ones further than the lines adjacent to the row. This means that, in a single row, Rows reveals 3 lines, and teeth reveals 5. So, it reveals 1.66 times as much as rows... The labour required is also the same as rows, and then a third of rows for each line of teeth, so an extra 2/3rds... 1.66 times the labour. Ok, it is well past midnight where I am, and I'll give myself an excuse if my math is sloppy. But now I agree that it's not more efficient, but... Shouldn't it be just AS efficient? Perhaps, try it with a larger area?--[[User:YF-23|YF-23]] 00:26, 8 April 2009 (UTC) | ::Hmm, however... this way, a single row of teeth (the main row and the actual teeth) reveal the two adjacent lines, the one being dug, and then the ones further than the lines adjacent to the row. This means that, in a single row, Rows reveals 3 lines, and teeth reveals 5. So, it reveals 1.66 times as much as rows... The labour required is also the same as rows, and then a third of rows for each line of teeth, so an extra 2/3rds... 1.66 times the labour. Ok, it is well past midnight where I am, and I'll give myself an excuse if my math is sloppy. But now I agree that it's not more efficient, but... Shouldn't it be just AS efficient? Perhaps, try it with a larger area?--[[User:YF-23|YF-23]] 00:26, 8 April 2009 (UTC) | ||
::Wait, actually, I think I got it why there's this disrepancy. If you take a grid that's XxY, and X is even, you'll have to dig an extra square per row of teeth that you won't if X is even. So, this design is either just as good or worse than rows depending on the area you want explored, plus it takes longer to designate. Guess it's not as good as I initially thought it was.--[[User:YF-23|YF-23]] 00:35, 8 April 2009 (UTC) | ::Wait, actually, I think I got it why there's this disrepancy. If you take a grid that's XxY, and X is even, you'll have to dig an extra square per row of teeth that you won't if X is even. So, this design is either just as good or worse than rows depending on the area you want explored, plus it takes longer to designate. Guess it's not as good as I initially thought it was.--[[User:YF-23|YF-23]] 00:35, 8 April 2009 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |