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Difference between revisions of "40d Talk:Fishery"

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::So there's no advantage to having more than one defended murky pool then?  [[User:Gairabad|Gairabad]] 21:43, 17 November 2008 (EST)
 
::So there's no advantage to having more than one defended murky pool then?  [[User:Gairabad|Gairabad]] 21:43, 17 November 2008 (EST)
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:::If you have enough fisherdwarves working the same pool there's a greater chance they'll fish it out that season, but you can always move them to another pool rather than scattering them around.  I'd keep them together for mutual defense and easier hauling.  --[[User:Schwern|Schwern]] 15:14, 12 December 2008 (EST)
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::::Pools don't get fished out; only biomes get fished out.  But I've noticed that if I give them only one pool, all my fisherdwarves tend to stand on only one or two tiles.  Maybe because those are the tiles they can see fish from?  Having more than one defended pool might make fishing more efficient.  Not that there's much advantage to that.  [[User:Gairabad|Gairabad]] 16:01, 13 December 2008 (EST)

Latest revision as of 21:45, 8 March 2010

What are those fancy templates at the right and the bottom? How do I apply them to other pages? --Mizipzor 16:24, 31 October 2007 (EDT)

Use the Workshop Template for the right and append {{Buildings}}[[Category:Workshops]] to the end of the article for the bottom. --Mechturk 03:30, 5 November 2007 (EST)

I currently have a fishery and two fisherdwarves. I had my fisherdwarves capture live fish until all my traps were full, then process them into meat. I was told that they had no more useable fish, but get alerts when I try to have my fisherdwarves do anything at the fishery. Any idea why I can neither catch more fish, nor do anything with what I appearantly have?DeTheGreat 01:51, 10 November 2008 (EST)

There are two ways of fishing: trapping and fishing via zones. Normally players use the latter. A finite number of fish can be caught each season (something like 50... ish), at which point you'll get an announcement that "there are no more fish in the river".
Once the fish are caught (in "raw" form), they must be processed at a fishery, after which they can be eaten. If you have no raw fish, you can't process them into edible fish -- and live fish is not the same as raw fish. (Incidentally, what fish are you managing to catch?)--Maximus 02:34, 10 November 2008 (EST)
In addition to what Maximus says, note that you don't technically have to assign a fishing zone. It's just wiser to do so, as fisherdwarves without a zone will fish anywhere on the map. Regardless of whether you choose to use zones or not, fisherdwarves will fish without orders from the fishery. The fishery will not, however, process raw fish without an order (I assume that's already been pointed out to the Dev Team). Because of the seasonal fish-catching limit, my own experience has been that one dedicated fisherdwarf with a well-selected zone tends to reach that cap each season. I haven't had the dwarves to spare for fishing on my current map, though, so it's been a while since I've had to interact with that sub-system. --RomeoFalling 05:58, 10 November 2008 (EST)
So there's no advantage to having more than one defended murky pool then? Gairabad 21:43, 17 November 2008 (EST)
If you have enough fisherdwarves working the same pool there's a greater chance they'll fish it out that season, but you can always move them to another pool rather than scattering them around. I'd keep them together for mutual defense and easier hauling. --Schwern 15:14, 12 December 2008 (EST)
Pools don't get fished out; only biomes get fished out. But I've noticed that if I give them only one pool, all my fisherdwarves tend to stand on only one or two tiles. Maybe because those are the tiles they can see fish from? Having more than one defended pool might make fishing more efficient. Not that there's much advantage to that. Gairabad 16:01, 13 December 2008 (EST)