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Difference between revisions of "40d Talk:Fluid logic"

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Can anyone explain how the XOR of the Mechanical-Fluid Gates work? I don´t seem to understand it...--[[User:Kami|Kami]] 17:34, 12 October 2009 (UTC)
 
Can anyone explain how the XOR of the Mechanical-Fluid Gates work? I don´t seem to understand it...--[[User:Kami|Kami]] 17:34, 12 October 2009 (UTC)
 
* Sure.  It assumes the pump is powered by a windmill on a map with strong wind (40 power).  If neither input is on, the power is only transfered to the southeast gear assembly (total of 10 power consumed).  If only the yellow gear assembly is connected (considered to be a logic high), then every gear assembly but the green input is powered (30 power in gear assys, 10 power for the pump).  If only the green assembly is connected, the yellow assy and the white one to the north are both disconnected (25 power in gear assys, 10 for the pump).  But if both assys are connected, the entire thing requires 45 power to work, and nothing turns.  Easily modifiable with a huge number of gears for water wheel power.  I believe a windmill farm would be necessary on a map with 20 or 10 wind. -[[User:Arrkhal|Arrkhal]] 20:27, 12 October 2009 (UTC)
 
* Sure.  It assumes the pump is powered by a windmill on a map with strong wind (40 power).  If neither input is on, the power is only transfered to the southeast gear assembly (total of 10 power consumed).  If only the yellow gear assembly is connected (considered to be a logic high), then every gear assembly but the green input is powered (30 power in gear assys, 10 power for the pump).  If only the green assembly is connected, the yellow assy and the white one to the north are both disconnected (25 power in gear assys, 10 for the pump).  But if both assys are connected, the entire thing requires 45 power to work, and nothing turns.  Easily modifiable with a huge number of gears for water wheel power.  I believe a windmill farm would be necessary on a map with 20 or 10 wind. -[[User:Arrkhal|Arrkhal]] 20:27, 12 October 2009 (UTC)
 +
** Now I understand. But I think this should be mentioned anywhere. ^^<br />By the way, I don´t think this is a good concept. You´ll have to empower every single part of your "computer" by itself. And you´ll have to calculate your power well and build tons of useless gears. Complex logic will lead you to a state you can´t handle it anymore... I´ll think of it. --[[User:Kami|Kami]] 13:31, 13 October 2009 (UTC)

Revision as of 13:31, 13 October 2009

Can anyone explain how the XOR of the Mechanical-Fluid Gates work? I don´t seem to understand it...--Kami 17:34, 12 October 2009 (UTC)

  • Sure. It assumes the pump is powered by a windmill on a map with strong wind (40 power). If neither input is on, the power is only transfered to the southeast gear assembly (total of 10 power consumed). If only the yellow gear assembly is connected (considered to be a logic high), then every gear assembly but the green input is powered (30 power in gear assys, 10 power for the pump). If only the green assembly is connected, the yellow assy and the white one to the north are both disconnected (25 power in gear assys, 10 for the pump). But if both assys are connected, the entire thing requires 45 power to work, and nothing turns. Easily modifiable with a huge number of gears for water wheel power. I believe a windmill farm would be necessary on a map with 20 or 10 wind. -Arrkhal 20:27, 12 October 2009 (UTC)
    • Now I understand. But I think this should be mentioned anywhere. ^^
      By the way, I don´t think this is a good concept. You´ll have to empower every single part of your "computer" by itself. And you´ll have to calculate your power well and build tons of useless gears. Complex logic will lead you to a state you can´t handle it anymore... I´ll think of it. --Kami 13:31, 13 October 2009 (UTC)