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Difference between revisions of "40d Talk:Init.txt"

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:I think it should be left like this, as that is how the init.txt file shows it as.
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:I think it should be left like this, as that is how the init.txt file shows it as. --[[User:Drakon136|Drakon136]] 16:19, 28 July 2011 (UTC)
  
 
== Pop cap minimum? ==
 
== Pop cap minimum? ==

Latest revision as of 16:19, 28 July 2011

Suggestions[edit]

Use <br> on the lines with multiple fields, such as the color settings, if you want it to look like the actual text file does.

A good practice is simply to put that break tag on the end of every line of the formatted text. --Edward 20:01, 27 December 2007 (EST)

 Ok did that. Thanks. Jikor

Mouse Setting[edit]

I'm one who prefers not to have the mouse involved in gameplay, yet I find that using NO or FALSE for the mouse setting still allows mouse use for designating tiles.
While this is useful for allowing mouse-based macros for room designs (as opposed to keyboard-based of course) it is still a thorn in my side.
I'm looking for confirmation/refutation of this, and any discovered fix to make it truly [MOUSE:NO].
--Edward 08:40, 17 May 2008 (EDT)

I've experienced this as well in v0.27.176.38c. I did not notice any change after using YES, NO, and FALSE. Elvang 23:21, 3 June 2008 (EDT)

Article for Deletion?[edit]

Do we need this page? What is the purpose of it? --Savok 00:11, 4 June 2008 (EDT)

I suppose its more of a reference for those who screw up or need to revert their init.txt file without redownloading the game. Elvang 01:32, 4 June 2008 (EDT)

Re-organize?[edit]

This may just be me, but I find that having the preference before the text explaining it helps to make this page more understandable. For instance,

[SOUND:ON]
Change this to turn sound off.

is much more readable than

Change this to turn sound off.
[SOUND:ON]

--Lucien 05:03, 11 July 2008 (EDT)


I think it should be left like this, as that is how the init.txt file shows it as. --Drakon136 16:19, 28 July 2011 (UTC)

Pop cap minimum?[edit]

Is it just me, or is the minimum population count ten? I set it for seven (wanting an isolationist settlement), and I wound up with ten dwarves, but no more come despite me now having plenty of cash to attract them, and only one death (three years ago). --Erathoniel 22:00, 10 November 2008 (EST)

Quite possibly. It is known that popcap settings go wonky if you set them too low. --Savok 10:23, 27 November 2008 (EST)

Show magma on embark screen?[edit]

I've seen several mentions of, but no description of how to, use the init file to show where magma is on the embark screen. Anyone? --Azaram 02:02, 28 November 2008 (EST)

I've updated the page. It now reflects the exact contents of the default init.txt for 40d. I'm also going to add a couple of anchors throughout the text so that we can jump directly to certain key things within the transcript.
For your question, try searching your init.txt for "FINDER". You'll get there. --GreyMaria 02:29, 28 November 2008 (EST)

Note that in my version (40d18) these settings have been moved out of init.txt and into d_init.txt. Editing the first had no effect.

Anchors[edit]

So was it a good idea to do this? Any other things to link to? :V --GreyMaria 21:54, 28 November 2008 (EST)

TEXTURE_PARAM[edit]

So what does it do? Will making this NEAREST help FPS?--Ar-Pharazon 09:58, 10 August 2009 (UTC)

Population cap in 40d[edit]

My current fortress has its population cap set to 200, and its final wave of migrants brought the population to exactly 200. Years later, when one of my fortress guards died in a sparring accident, a single migrant showed up to replace him. A few seasons later, another guard died to a sparring accident (his rookie replacement, appropriately enough) and just now, another lone migrant arrived. It's known that the population cap doesn't care about childbirth (which is how my last fort got up to population 275), but at least in 40d it appears to be working exactly as it should for the purposes of migrants. --Quietust 02:39, 15 September 2009 (UTC)

  • Of course, now that I've said that, I just got an additional single migrant, bumping my population to 201. At least he's a metalsmith, so I don't have to bother retraining him in a moodable profession. --Quietust 04:30, 15 September 2009 (UTC)

Add items to a bin[edit]

Do any of these entries actually encourage dwarves to say, move relevant items to a bin which is in a stockpile, rather than simply dump items onto the stockpile?

I read this as saying that one setting discourages mixing different items in the same bin. What I want to do is increase the priority for hauling items and dropping them into a bin. I have empty bins all over the place and empty stockpiles too. Garrie 04:56, 17 October 2009 (UTC)