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Editing 40d Talk:Pregenerated worlds

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:Remove, users can check the history of the page if they want the older stuff. --[[User:Jackard|Jackard]] 06:28, 21 January 2008 (EST)
 
:Remove, users can check the history of the page if they want the older stuff. --[[User:Jackard|Jackard]] 06:28, 21 January 2008 (EST)
 
:They could be moved to the seed pages for older versions. A lot of the older maps have completely different features(magma, hidden fun stuff, underground lakes) than advertised when played on 38c. --[[User:Doniazade|Doniazade]] 09:49, 11 May 2008 (EDT)
 
 
Not sure if this is the appropriate section to post this under, but I'm having some trouble sifting through the old seeds to find anything useful for a succession game. I ran one and came up with a (nearly) identical map, but the HFS seems to have migrated (due to the mineral layer code changes mentioned above?) If anyone understands the history of this page and is up to the task, removing all of the irrelevant/old/incorrect seeds would be helpful, or at the very least headlining them under their respective versions with a note on the page that the same map will not be generated on the newest version. Hidden Fun Stuff is a big factor in many of their descriptions, and not having it seems to void their purpose and place on this page.
 
  
 
== Logging sites ==
 
== Logging sites ==
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:Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST)
 
:Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST)
 
::I know this input is way late,but I think that the images that show the screen with all three maps are probably best.  The map on the right (world) shows the general part of the world, the middle map (region) shows where they are in the region, and the left map (local).  If they can provide this then the person can see EXACTLY where they are talking about.  The only draw back is that it may require third party software to get the screen cap, I am not sure. I know Gimp is easy to use to get screen caps, and windows can do screen caps without extra software. [[User:Burlingk|Burlingk]] 05:30, 11 February 2009 (EST)
 
  
 
== Individual entries ==
 
== Individual entries ==
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==Organization==
 
==Organization==
I think we should try to better organize the seeds, into a table or such, something like [[User:Valdemar/Seeds|this]]. It would really help to see all of the seeds at a glance. We should also try to take all screenshots using 0x517A5D's excellent [[Utilities#Regional_Prospector|Regional Prospector]], to reveal all the hidden mountain features. --[[User:Valdemar|Valdemar]] 15:42, 26 December 2007 (EST)<br />
+
I think we should try to better organize the seeds, into a table or such, something like [[User:Valdemar/Seeds|this]]. It would really help to see all of the seeds at a glance. We should also try to take all screenshots using 0x517A5D's excellent [[Utilities#Regional_Prospector|Regional Prospector]], to reveal all the hidden mountain features. --[[User:Valdemar|Valdemar]] 15:42, 26 December 2007 (EST)
I'd like that, particularly the "other" column. It leaves room for unusual things that people might want to know.<br />
 
There's also room to go beyond the regional prospector options to record things like cliffs, roads, wars, sedimentary layers, obsidian and so on that people sometimes look for. Maybe instead of a simple yes/no details could be used where available. So for something with 3 layers of soil would list 3 instead of yes. Sand might list black, yellow or multiple if there's several colors. Either the rock layers could get a column, like soil, and then have gabbro or marble or whatever listed or could the rock layer just list the kind of rock (ign-ext, sed, etc.) and then use a click-to-hide spoiler type thing to show detail? (The contents list on various pages has it, but I can't see how to do it with other things, if you even can.)<br />(Rambling 'cause I'm at work.)[[User:Scribbler|Scribbler]] 14:17, 11 December 2008 (EST)
 
  
 
== Re: 4265985437 - The Legendary Ever-Realm ==
 
== Re: 4265985437 - The Legendary Ever-Realm ==
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(The file doesn't work on my PC. I get a Fatal Error: "Missing Reaction Definition" -[[User:Zara|Zara]] 14:39, 30 January 2008 (EST))
 
(The file doesn't work on my PC. I get a Fatal Error: "Missing Reaction Definition" -[[User:Zara|Zara]] 14:39, 30 January 2008 (EST))
 
:You're absolutely right, I'd forgotten about a couple of changes I made to the reactions. The same problem affected my other two uploaded worlds as well. My apologies. I've uploaded new copies which are made on an unmodified copy of 33g, so download it again and it will work. --[[User:Janus|Janus]] 17:51, 30 January 2008 (EST)
 
:You're absolutely right, I'd forgotten about a couple of changes I made to the reactions. The same problem affected my other two uploaded worlds as well. My apologies. I've uploaded new copies which are made on an unmodified copy of 33g, so download it again and it will work. --[[User:Janus|Janus]] 17:51, 30 January 2008 (EST)
 
I could not recreate exactly the starting area using the folder provided.  The landscape has changed slightly. --[[User:Aristoi|Aristoi]] 10:14, 8 August 2008 (EDT) [[Image:Smata Sagus Starting Area.JPG|none|thumb|The starting area is a bit different (v0.28.181.39e)]]
 
:Yeah, I imagine that's due to the way the game now smooths shores and mountain range edges beyond what it did back in 33g. --[[User:Janus|Janus]] 12:40, 8 August 2008 (EDT)
 
::Will all the minerals and magma still be there? --[[User:Aristoi|Aristoi]] 13:33, 8 August 2008 (EDT)
 
::: No. I've used Reveal.exe in 40d to look for the magma in the described location and not found it.
 
  
 
== Organization proposal ==
 
== Organization proposal ==
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Has anyone managed to generated the world shown in the screenshot? I generated [SEED:1038428822] with an unmodified df_27_173_38a and the world is nothing like what's displayed in the screenshot. Possibly the original poster has modified raw files that caused it to be different? There isn't much said about modified raws changing the world generated. We probably should add something about that and ask people who have modified raws to post them alongside their seeds. Does anyone have much info regarding which raws can potentially effect worldgen? Also has anyone actually ever tested the fact that different names (non-random) or OSes cause different worlds to be generated or is that just something someone put there to try and explain why there are sometimes different worlds generated? I haven't tested either yet but both sound like strange things to cause a different world to me. --[[User:Someone(r)(c)(tm)|Someone(r)(c)(tm)]] 15:04, 14 February 2008 (EST)
 
Has anyone managed to generated the world shown in the screenshot? I generated [SEED:1038428822] with an unmodified df_27_173_38a and the world is nothing like what's displayed in the screenshot. Possibly the original poster has modified raw files that caused it to be different? There isn't much said about modified raws changing the world generated. We probably should add something about that and ask people who have modified raws to post them alongside their seeds. Does anyone have much info regarding which raws can potentially effect worldgen? Also has anyone actually ever tested the fact that different names (non-random) or OSes cause different worlds to be generated or is that just something someone put there to try and explain why there are sometimes different worlds generated? I haven't tested either yet but both sound like strange things to cause a different world to me. --[[User:Someone(r)(c)(tm)|Someone(r)(c)(tm)]] 15:04, 14 February 2008 (EST)
 
:Operating system still causes a different output, too, as far as I know. --[[User:GreyMario|GreyMario]] 16:04, 14 February 2008 (EST)
 
:Operating system still causes a different output, too, as far as I know. --[[User:GreyMario|GreyMario]] 16:04, 14 February 2008 (EST)
::Then we need to write an operating system... I had absolutely different world either. (There's still a possibility of typo in a seed)--[[User:Dorten|Dorten]] 23:48, 14 February 2008 (EST)
 
:I think that that seed was for the last version (33g)--[[User:Dragonflare|Dragonflare]] 01:12, 15 February 2008 (EST)
 
:The Toady One himself has stated in his changelogs that OS and World name don't affect world gen. As for raws, I would assume *ANY* change to them would change the generation. Personally, I think that if you're using a mod, then you forfeit your world-posting privileges, since this is by far aimed at unmodded DF. Posting in a subpage of the mod itself would be different of course. JM2¢. --[[User:N9103|Edward]] 03:31, 15 February 2008 (EST)
 
::Found this in the changelogs "12/19/2007: <snip> * made world generation results independent of custom name" so I'm removing the world name thing. I'm thinking of removing the OS thing as well unless someone really is sure it effects. Basically what you want to test is making the same seed using two operating systems with completely default DFs of the same version (I suggest redownloading from the site on both OSes to be sure because you might have modified the raws and forgotten or something) but I am some what doubtful that OS has any effect. I actually agree with Edward about people using mods not posting worlds but I was thinking it was possibly a bit extreme so didn't suggest it myself. Unless anyone has any objections or other suggestions perhaps we should implement it? Although probably any change to the raws effects worldgen in some way it would appear that since terrain seems to be generated first not all modifications result in completely different worlds. Since most of the seeds given here are aimed at good starting locations in the form of terrain features it's possible that some modifications to the raws won't effect it enough to change the terrain generated. Of course a 'no mods at all' policy would make things a lot simpler than a 'some mods are allowed' policy. --[[User:Someone(r)(c)(tm)|Someone(r)(c)(tm)]] 07:26, 15 February 2008 (EST)
 
:::iirc, Toady commented that OS shouldn't have any effect since DF makes its own random numbers. [[User:VengefulDonut|VengefulDonut]] 09:33, 15 February 2008 (EST)
 
 
== Pocket Worlds Impossible?? ==
 
I've tried numerous pocket sized universes but have always gotten 10,000+ rejects and I've given up. Does anyone have a seed for a pocket sized world? [[User:Yvain|Yvain]] 03:05, 21 March 2008 (EDT)
 
:Hmm seems some options I changed meant I couldn't generate pocket worlds. It worked fine with a fresh copy so I'll have to check what exact changes I had made which prevented it. [[User:Yvain|Yvain]] 03:53, 21 March 2008 (EDT)
 
 
== Ewèlina, The Enchanted Land ==
 
 
Rock salt is not a flux. --[[User:GreyMario|GreyMario]] 22:34, 11 April 2008 (EDT)
 
:Well that sucks. I thought all the stones listed in white on the embark screen here flux. I live and learn. Updating article. [[User:Yvain|Yvain]] 01:32, 13 April 2008 (EDT)
 
 
Is the seed right? coz i get the right world name but that map is different... <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Balistora|Balistora]]</small>
 
 
The downloadable worlds were generated in a different version and won't generate the same in the current one. If you want a world to generate a copy of, look at the seeds section of the article. [[User:VengefulDonut|VengefulDonut]] 10:44, 15 April 2008 (EDT)
 
 
== Xah Rabin - The Dimension of Omen ==
 
This map needs a proper description of location and features.--[[User:Doniazade|Doniazade]] 10:44, 11 May 2008 (EDT)
 
 
 
==Map Generation for 39a==
 
Since there are many more options available in the new version, just having a 'seed' isn't quite enough, esp if many options are changed.  Maybe we could ask toady to get a settings import/export to a file or a hash sequence that we could enter in?  Either that, or we need a whole new table and way to display these settings. [[User:Chrispy|Chrispy]] 00:39, 15 July 2008 (EDT)
 
:I added a [[Pregenerated_worlds#World_Generation_Parameter_Sets|parameter set section]]; IMO seeds are dead, parameter sets allow tons more control and they don't have to be typed in manually. --[[User:Zwergner|Zwergner]] 10:45, 22 July 2008 (EDT)
 
 
== I want a magma pipe + chasm bug ==
 
 
Can someone find me the seed for one of those bugged volcano ontop of a chasm things? I want to build my fortress near one of those. [[User:Diabl0658|Diabl0658]] 02:20, 30 July 2008 (EDT)
 
== Cannot use certain seed ==
 
The following seed:
 
"Incredibly Resource Rich Starting Location
 
Embark on the magma pipe near the center, and enjoy river, pipe, adamantite, plenty of obsidian, flux stone, trees, a lot of gold, and more!
 
[SEED:340187300] [HISTORY_SEED:3924664033] [NAME_SEED:186848708]"
 
does not work. I do not see the location of the magma pipe, and when I go to the volcano, it it unsuitable for a fortress.
 
--[[User:Fermii|Fermii]] 22:56, 8 April 2009 (UTC)
 
 
==Legendary Ever-Realm==
 
The direct download link provides a broken file, it won't extract properly. Any suggestions? [[User:Heliomance|Heliomance]] 01:40, 5 June 2009 (UTC)
 
:I got it to work but I'm finding it just slightly different than the displayed location. The magma pipe is off by 1 tile, and I get desert instead of grasslands. as far as I can tell, it's otherwise exactly the same.... wtf?[[Special:Contributions/165.196.222.207|165.196.222.207]] 22:23, 1 October 2009 (UTC)
 

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