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Difference between revisions of "40d Talk:Status"

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m (green = go ;))
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:I toggle from green back to red, create a new job at the mason workshop, and get the same message.
 
:I toggle from green back to red, create a new job at the mason workshop, and get the same message.
 
:I assume that if [[chalk]] is in green at the status screen I am supposed to be able to use it for "anything"?[[User:GarrieIrons|GarrieIrons]] 01:05, 1 February 2008 (EST)
 
:I assume that if [[chalk]] is in green at the status screen I am supposed to be able to use it for "anything"?[[User:GarrieIrons|GarrieIrons]] 01:05, 1 February 2008 (EST)
 +
::Yes, green is usable. if your task(s) existed before the toggle, that's probably why it failed. I've ended up using economic stones many times as it was the primary stone in many cases. I'm semi-surprised that your fort didn't auto-enable chalk, as there's a function somewhere that will enable the first economic stone it finds if it's determined to be in great quantities. --[[User:N9103|Edward]] 18:02, 1 February 2008 (EST)

Revision as of 23:02, 1 February 2008

I would like someone to independently verify my claims on fortress wealth, imports and exports. From my experience they seem to be accurate but I would appreciate it if someone double-checked my findings.

Stone status

Current wording is a bit unclear - my fortress is in chalk cliffs and I am trying to build doors with chalk, do I need chalk to be in red or in green? Will confirm and fix the text to clarify what the screen should look like to use economic stone for mundane purposes.GarrieIrons 00:59, 1 February 2008 (EST)

All right. I have plenty of chalk lying around. I go z select Stone and change chalk from red to green. I get the message
Tobul Vucarbavast, MAson cancels Construct rock Door: Needs non-economic rock.
I toggle from green back to red, create a new job at the mason workshop, and get the same message.
I assume that if chalk is in green at the status screen I am supposed to be able to use it for "anything"?GarrieIrons 01:05, 1 February 2008 (EST)
Yes, green is usable. if your task(s) existed before the toggle, that's probably why it failed. I've ended up using economic stones many times as it was the primary stone in many cases. I'm semi-surprised that your fort didn't auto-enable chalk, as there's a function somewhere that will enable the first economic stone it finds if it's determined to be in great quantities. --Edward 18:02, 1 February 2008 (EST)