v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d Talk:Strange mood

From Dwarf Fortress Wiki
Revision as of 19:47, 16 November 2007 by Trukkle (talk | contribs)
Jump to navigation Jump to search

Does the new version still have the strange mood? It wouldnt be complete without it!

It still exists, I've had it happen several times now, I went to the archive wiki and copy/pasted the old page.
Isnt that why the wiki was nuked? To make sure that no old info lingers? Ill put some "verify" in there, I dont think that the bold text is enough for users to understand that some of this may no longer apply. --Mizipzor 06:03, 6 November 2007 (EST)
I agree. Although moods themselves don't seem to have been changed in this version, the changes to the stones/ores that they use means that some of the information in this article is no longer true. I'll have a go at cleaning it up when I have the proper time for it, but this wiki definitely needs a 'no copypasting from the archives' rule to avoid screwups like this. If people are going to copypaste old stuff, then it is downright irresponsible of them not to verify the accuracy of the information before committing it to the wiki. --Morlark

I know, I was a huge fan of that little strange aspect of the old one.

I need my dwarfs to make more swordfish bone swords, and i still need some glass weapons/armor

The moods seem to have changed. One of my dwarfs went fey, made a nice hematite mug, and is now a legendary... Engraver. Very wierd, he also had no stoneworking or other craftdwarf skills. But he was a competent mason. This was also my fifth dwarf who took the same craftworkshop, so it's a bit strange. --Soyweiser 17:36, 6 November 2007 (EST)

Six fey dwarf, all took the craftdwarfshop, now my bowyer took one. Think it might be a bug. Is the 15 artifacts limit still in? --Soyweiser 14:34, 8 November 2007 (EST)
Whohoo my second legendary engraver made a gold mug. My bowyer became a legendary engraver. --Soyweiser 14:40, 8 November 2007 (EST)
Scratch all that, one of my woodworkers just used a carpenters shop. --Soyweiser 07:45, 9 November 2007 (EST)
Have you marked all statements in the article that risks being falsified with {{verify}}? --Mizipzor 19:41, 6 November 2007 (EST)

Hey, I am getting a dwarf who wants "raw...crystal". Help? -- Bovinepro

Probably wants raw crystal glass. I had a dwarf ask for "raw...green", they wanted raw green glass. Looks like Toady might have moved the glass demands out of the "rough...color" category. Iddq?
I had a dwarf that wanted some stones, metal bars ,leather and "raw...green", 'rough...color", and "rough[or was it raw?]...crystal" at the same time - he hauled everything(stones, bars, leather, green glass, a generic uncut gem) to his workshop exсept for the last thing. Too bad I'm not even sure that rock crystals exist in this version not to mention my specific location.--Another 05:17, 12 November 2007 (EST)
Just verifying, rock crystal exists! Found a tiny pocket of them in some diorite.--Trukkle 14:47, 16 November 2007 (EST)

About the engravers taking over craftdwarf's shops and becoming legendary engravers afterwards is quite true. I recently got a bunch of immigrants, and the engraver that came with them fell into a strange mood before even crossing the bridge on my river. He took over a craftdwarf's workshop and made a basalt scepter, and now he's legendary level in engraving. So yeah, perfect laboratory conditions, he was 100% engraver when he went into his mood and came out a legendary engraver. --Zhang5 17:07, 12 November 2007 (EST)