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Editing Adder man
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'''Adder men''' are [[animal people]] variants of the common [[adder]] who can inhabit a number of [[savage]] [[temperate]] regions. They spawn in groups of 1-5 individuals and retain their base venomous snakes' poisonous bites, [[syndrome|syndromic]] effects being: strong pain in the short-term and swelling, blisters, and nausea in the long. For this reason, it's not recommended that you use these seemingly weak creatures as military practice targets without multiple ranged weapons and/or a complete set of [[armor]]; if your [[dwarf]] can't fight because they're doubled over in pain, they're very likely to be ripped apart by their aggressor. Needless to say, avoid provoking them unless prepared. In terms of size, they are a little over half the weight of the average dwarf. | '''Adder men''' are [[animal people]] variants of the common [[adder]] who can inhabit a number of [[savage]] [[temperate]] regions. They spawn in groups of 1-5 individuals and retain their base venomous snakes' poisonous bites, [[syndrome|syndromic]] effects being: strong pain in the short-term and swelling, blisters, and nausea in the long. For this reason, it's not recommended that you use these seemingly weak creatures as military practice targets without multiple ranged weapons and/or a complete set of [[armor]]; if your [[dwarf]] can't fight because they're doubled over in pain, they're very likely to be ripped apart by their aggressor. Needless to say, avoid provoking them unless prepared. In terms of size, they are a little over half the weight of the average dwarf. | ||
− | Like other savage animal people, adder men can join [[civilization]]s, become | + | Like other savage animal people, adder men can join [[civilization]]s, become historical figures, appear as [[visitor]]s and be playable in [[adventurer mode]]. |
Some dwarves [[Preferences|like]] adder men for their ''warning hisses''. | Some dwarves [[Preferences|like]] adder men for their ''warning hisses''. |