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Difference between revisions of "Alliance"

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(Created page with "In world generation, civilizations may form '''alliances''' to stave off necromancer and evil invasions. When civilizations are feeling set upon by the more evil threa...")
 
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In world generation, civilizations may form '''alliances''' to stave off [[necromancer]] and [[evil]] invasions. When civilizations are feeling set upon by the more evil threats (any group that requires the killing of neutrals, like [[gobelin]]s and the undead), they can join up, for as long as feels necessary, and beyond, if they get along. This has had the effect of keeping the necromancers in line. A typical scenario is that the necromancer will bide their time, raise many zombies, and attack a small market to attempt to get a snowball going. This sets an alliance to be formed, and the necromancer is subsequently be defeated.
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In world generation, civilizations may form '''alliances''' to stave off [[necromancer]] and [[evil]] invasions. When civilizations are feeling set upon by the more evil threats (any group that requires the killing of neutrals, like [[goblin]]s and the undead), they can join up, for as long as feels necessary, and beyond, if they get along. This has had the effect of keeping the necromancers in line. A typical scenario is that the necromancer will bide their time, raise many zombies, and attack a small market to attempt to get a snowball going. This sets an alliance to be formed, and the necromancer is subsequently be defeated.

Revision as of 12:11, 26 February 2021

In world generation, civilizations may form alliances to stave off necromancer and evil invasions. When civilizations are feeling set upon by the more evil threats (any group that requires the killing of neutrals, like goblins and the undead), they can join up, for as long as feels necessary, and beyond, if they get along. This has had the effect of keeping the necromancers in line. A typical scenario is that the necromancer will bide their time, raise many zombies, and attack a small market to attempt to get a snowball going. This sets an alliance to be formed, and the necromancer is subsequently be defeated.