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:''For a visual representation, see'' [[Tile#Brook_tile]].
 
:''For a visual representation, see'' [[Tile#Brook_tile]].
[[File:brook_preview_anim.gif|thumb|right|Roughly 4×4 tiles of a shallow brook.]][[File:brook_preview2.png|right]]A '''brook''' is a small [[river]] that [[creatures]] and [[wagon|wagons]] can travel across without [[swimming]].  Walking across a brook will not even get you wet. (In fact, using the channel command to dig the surface away can leave stones behind, even causing [[cave-ins]] if done carelessly). A brook can easily be identified by the white and cyan tiles on its surface, as opposed to the dark blue tiles of a river. These lighter-colored tiles are a special kind of floor tile which acts like a floor [[grate]] most of the time: fluids, such as [[magma]] and [[water]] itself, will fall through it, and it can be fished through as well (remarkably, this floor also seems to support islands, even when the ground beneath that island has been mined out while the brook is in ice form, preventing the island tiles from collapsing despite the fact they are supported by nothing but water).
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[[File:brook_preview2.png|right]]A '''brook''' is a small [[river]] that [[creatures]] and [[wagon|wagons]] can travel across without [[swimming]].  Walking across a brook will not even get you wet. (In fact, using the channel command to dig the surface away can leave stones behind, even causing [[cave-ins]] if done carelessly). A brook can easily be identified by the white and cyan tiles on its surface, as opposed to the dark blue tiles of a river. These lighter-colored tiles are a special kind of floor tile which acts like a floor [[grate]] most of the time: fluids, such as [[magma]] and [[water]] itself, will fall through it, and it can be fished through as well (remarkably, this floor also seems to support islands, even when the ground beneath that island has been mined out while the brook is in ice form, preventing the island tiles from collapsing despite the fact they are supported by nothing but water).
  
 
In the classic version, or with ASCII mode enabled, brooks are represented by the cyan and white {{Tile|≈|3:1}} and {{Tile|~|3:1}} tiles on the surface, or {{Tile|∞|7:0}} when frozen, and will be clearly labelled as a brook when viewed with {{k|k}}. Like rivers, unfrozen brook tiles will be constantly blinking to indicate that they have [[flow]].
 
In the classic version, or with ASCII mode enabled, brooks are represented by the cyan and white {{Tile|≈|3:1}} and {{Tile|~|3:1}} tiles on the surface, or {{Tile|∞|7:0}} when frozen, and will be clearly labelled as a brook when viewed with {{k|k}}. Like rivers, unfrozen brook tiles will be constantly blinking to indicate that they have [[flow]].
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<gallery>
 
<gallery>
File:Brook_Headspring_1.png|Brook headspring, distinctive lighter-colored tiles. <small>(ASCII mode)</small>
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File:Brook_Headspring_1.png|Brook headspring, distinctive lighter-colored tiles.
File:Brook_Headspring_2.png|Same headspring one level below, usual dark blue tiles. <small>(ASCII mode)</small>
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File:Brook_Headspring_2.png|Same headspring one level below, usual dark blue tiles.
File:Brook_Channeling_1.png|Channeling the brook occasionally leaves silt ramps... <small>(ASCII mode)</small>
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File:Brook_Channeling_1.png|Channeling the brook occasionally leaves silt ramps...
File:Brook_Channeling_2.png|...and limestone boulder. Material of boulders and ramps matches those present on the map. <small>(ASCII mode)</small>
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File:Brook_Channeling_2.png|...and limestone boulder. Material of boulders and ramps matches those present on the map.
 
File:brook_preview.png|The sound of a babbling brook makes me want to babble.
 
File:brook_preview.png|The sound of a babbling brook makes me want to babble.
 
</gallery>
 
</gallery>
 
{{World}}
 
{{World}}

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