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Editing Cave

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On the world map, caves are displayed as [[File:icon_site_cave.png]] / {{Raw Tile|•|0:0:1}}. By default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
 
On the world map, caves are displayed as [[File:icon_site_cave.png]] / {{Raw Tile|•|0:0:1}}. By default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
  
Inside the cave, there are two ramps on each z-level, one going up and one going down. The ramps make a path that goes from the surface to the underground. The pathway is not always a straight line; on some z-levels, the passage can spread out into a small gallery.
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Inside the cave, there are two ramps on each z-level, one going up and one going down, making a path that goes from the surface to the underground, which is not always a straight line; on some z-levels, the passage can spread out into a small gallery.
  
 
The distribution of items (including [[artifact]]s) are scattered within the site borders, from the surface to any subterranean levels reachable by foot, i.e., no loot will be found beyond a rampless drop or a submerged passage, even if the hoard's owner is a flying or amphibious creature.
 
The distribution of items (including [[artifact]]s) are scattered within the site borders, from the surface to any subterranean levels reachable by foot, i.e., no loot will be found beyond a rampless drop or a submerged passage, even if the hoard's owner is a flying or amphibious creature.

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