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Editing Cave

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:''Not to be confused with [[Cavern]]s.''
 
:''Not to be confused with [[Cavern]]s.''
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There are two ways caves can generate: mountain caves occur adjacent to a [[mountain]] region tile, while non-mountain caves occur in any land biome other than mountains. The number of caves per world is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[advanced world generation]].
 
There are two ways caves can generate: mountain caves occur adjacent to a [[mountain]] region tile, while non-mountain caves occur in any land biome other than mountains. The number of caves per world is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[advanced world generation]].
  
On the world map, caves are displayed as [[File:icon_site_cave.png]] / {{Raw Tile|•|0:0:1}}. By default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
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On the world map, caves are displayed as {{Raw Tile|•|0:0:1}}. By default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
  
 
Inside the cave, there are two ramps on each z-level, one going up and one going down. The ramps make a path that goes from the surface to the underground. The pathway is not always a straight line; on some z-levels, the passage can spread out into a small gallery.
 
Inside the cave, there are two ramps on each z-level, one going up and one going down. The ramps make a path that goes from the surface to the underground. The pathway is not always a straight line; on some z-levels, the passage can spread out into a small gallery.

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