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Editing DF2014:Lair

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#REDIRECT [[Lair]]
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A '''Lair''' is the hideout of a monster. There are three types of lairs: burrow, mound and wilderness location. Burrows and mounds are marked as {{Raw Tile|•|0:0:1}} on world map, while wilderness locations are marked as {{Raw Tile|•|2:0:1}}
 
 
 
== Burrow ==
 
[[File:Lair.png|thumb|right|150px|A typical burrow-type lair.]]
 
 
 
''(not to be confused with fortress mode [[burrow]]s.)''
 
 
 
A burrow is a default type of lair. Most beasts will settle in them, including predatory [[animal]]s, [[werebeast]]s, rare wild [[vampire]]s, certain [[megabeast]]s, and some [[night troll]]s. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of [[megabeast]]s contain all the [[item]]s stolen by them. Burrows of [[night troll]]s have the entrance covered by a [[hatch cover]] and contain some [[furniture]] and [[vermin]] remains.
 
 
 
The entrance of a burrow may be difficult to spot in [[adventurer mode]]; the directions in the upper left corner of the screen will navigate you to it.
 
 
 
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== Mound ==
 
[[File:Mound.png|thumb|right|150px|A typical mound-type lair.]]
 
 
 
A mound is home to a [[night troll]], or a whole family of them. The inside of a mound consists of a few rooms which may contain [[furniture]], cutlery, [[food]], [[cage]]s, and [[vermin]] remains.
 
 
 
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== Wilderness location ==
 
[[File:Roc nest.png|thumb|right|150px|A roc's nest at a wilderness location with a lot of stolen stuff.]]
 
 
 
A wilderness location is a place inhabited by a [[roc]]. Its appearance doesn't differ from the surrounding terrain, except that it may contain [[item]]s stolen by the beast. Beasts which inhabit wilderness locations often settle in [[cave]]s instead. Roc lairs have a [[nest box]] for them to use and it often contains roc eggs.
 
 
 
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== See also: ==
 
 
 
*[[Creature token#LAIR|Lair token]]
 
 
 
{{World}}
 
 
 
{{Category|Adventurer mode}}
 

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