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Lair
This article was migrated from DF2014:Lair and may be inaccurate for the current version of DF (v50.15). See this page for more information. |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A Lair () is the hideout of either a megabeast, a semi-megabeast or a named large predator (usually giant animals, if the said creature manages to kill at least one historical figure during world generation). There are three types of lairs: burrow, mound and wilderness location. In ASCII mode, burrows and mounds are marked as • on world map, while wilderness locations are marked as •.
Burrow[edit]
(not to be confused with fortress mode burrows.)
A burrow is a default type of lair. Most beasts will settle in them, including predatory animals, werebeasts, rare wild vampires, certain megabeasts, and some night trolls. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of megabeasts contain all the items stolen by them. Burrows of night trolls have the entrance covered by a hatch cover and contain some furniture and vermin remains.
The entrance of a burrow may be difficult to spot in adventurer mode; the directions in the upper left corner of the screen will navigate you to it.
Mound[edit]
A mound is home to a night troll, or a whole family of them. The inside of a mound consists of a few rooms which may contain furniture, cutlery, food, cages, and vermin remains.
Wilderness location[edit]
A wilderness location is a place inhabited by a roc. Its appearance doesn't differ from the surrounding terrain, except that it may contain items stolen by the beast. Beasts which inhabit wilderness locations often settle in caves instead. Roc lairs have a nest box for them to use and it often contains roc eggs.
See also:[edit]
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