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Editing DF2014:Material token

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{{quality|Exceptional|08:56, 23 October 2014 (UTC)}}
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#REDIRECT [[Material token]]
{{av}}
 
:''For the tokens that define an individual material's properties, see [[Material definition token]].''
 
{{Modding}}
 
 
 
Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms below.
 
{{clear}}
 
 
 
==Tokens==
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
! width="20%" | Token
 
! width="30%" | Arguments
 
! width="50%" | Description
 
 
 
|-
 
| {{text anchor|INORGANIC}}
 
| MATERIAL_NAME
 
| Specifies a standalone inorganic material defined in the raws, generally a stone or metal. For example, INORGANIC:IRON refers to [[iron]], and INORGANIC:CERAMIC_PORCELAIN refers to [[porcelain]]. The material name can be substituted with USE_LAVA_STONE to automatically select the local [[Inorganic material definition token|lava stone]], which is normally [[obsidian]].
 
 
 
|-
 
| {{text anchor|STONE}}
 
| MATERIAL_NAME
 
| Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility.
 
 
 
|-
 
| {{text anchor|METAL}}
 
| MATERIAL_NAME
 
| Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility.
 
 
 
|-
 
| {{text anchor|COAL}}
 
| CHARCOAL, COKE, or NO_MATGLOSS
 
| Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS ('''not''' NONE) will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal.
 
 
 
|-
 
| {{text anchor|CREATURE_MAT}}
 
| CREATURE_ID:MATERIAL_NAME
 
| Specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to [[dwarf]] skin.
 
 
 
|-
 
| {{text anchor|LOCAL_CREATURE_MAT}}
 
| MATERIAL_NAME
 
| Alias for CREATURE_MAT:'''CREATURE_ID''':MATERIAL_NAME, where CREATURE_ID is the creature currently being defined; as such, it can only be used in creature definitions.
 
 
 
|-
 
| {{text anchor|PLANT_MAT}}
 
| PLANT_ID:MATERIAL_NAME
 
| Specifies a material associated with a specific plant. Example: PLANT_MAT:BUSH_QUARRY:LEAF refers to [[quarry bush]] leaves.
 
 
 
|-
 
| {{text anchor|LOCAL_PLANT_MAT}}
 
| MATERIAL_NAME
 
| Alias for PLANT_MAT:'''PLANT_ID''':MATERIAL_NAME, where PLANT_ID is the plant currently being defined; as such, it can only be used in plant definitions.
 
 
 
|-
 
| {{text anchor|GET_MATERIAL_FROM_REAGENT}}
 
| REAGENT_ID:REACTION_PRODUCT_ID
 
| Specifies a material related to a reagent's material within a [[reaction]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself.
 
 
 
|-
 
| {{text anchor|MATERIAL_NAME}}
 
| NONE
 
| Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e GLASS_GREEN:NONE, not MATERIAL_NAME:GLASS_GREEN).
 
|}
 
 
 
Several types of [[Item token|items]] expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) in place of the material token.
 
 
 
=== Hardcoded Materials ===
 
 
 
It should be noted when using the table below, that you do not place (MATERIAL_NAME:(Your material here)). For example, green glass will be (GLASS_GREEN:NONE).
 
 
 
{| {{prettytable}} class="sortable"
 
|- bgcolor="#ddd"
 
! # !! Token !! Information
 
|- 
 
|  0 || {{text anchor|INORGANIC}} || [[Magma]] when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material.
 
|- 
 
|  1 || {{text anchor|AMBER}} || [[Amber]]
 
|- 
 
|  2 || {{text anchor|CORAL}} || [[Coral]]
 
|- 
 
|  3 || {{text anchor|GLASS_GREEN}} || [[Green glass]]
 
|-
 
|  4 || {{text anchor|GLASS_CLEAR}} || [[Clear glass]]
 
|- 
 
|  5 || {{text anchor|GLASS_CRYSTAL}} || [[Crystal glass]]
 
|- 
 
|  6 || {{text anchor|WATER}} || [[Water]], when placed in [[bucket]]s or when mining out [[ice]].
 
|- 
 
|  7 || {{text anchor|COAL}} || [[Coal]] - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
 
|- 
 
|  8 || {{text anchor|POTASH}} || [[Potash]]
 
|- 
 
|  9 || {{text anchor|ASH}} || [[Ash]]
 
|- 
 
| 10 || {{text anchor|PEARLASH}} || [[Pearlash]]
 
|- 
 
| 11 || {{text anchor|LYE}} || [[Lye]]
 
|- 
 
| 12 || {{text anchor|MUD}} || [[Mud]]
 
|- 
 
| 13 || {{text anchor|VOMIT}} || [[Vomit]]
 
|- 
 
| 14 || {{text anchor|SALT}} || [[Salt]]
 
|- 
 
| 15 || {{text anchor|FILTH_B}} || [[Filth]] (brown, solid)
 
|- 
 
| 16 || {{text anchor|FILTH_Y}} || [[Filth]] (yellow, liquid)
 
|- 
 
| 17 || {{text anchor|UNKNOWN_SUBSTANCE}} || [[Unknown substance]] (light gray, liquid)
 
|- 
 
| 18 || {{text anchor|GRIME}} || [[Grime]]
 
|}
 
 
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
[[ru:Material token]]
 

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