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Editing DF2014:Meat

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{{Quality|Exceptional|17:02, 17 November 2019 (UTC)}}
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#REDIRECT [[Meat]]
{{av}}
 
[[File:Meats.jpg|thumb|300px|right|Some kinds of meat. 🥩]]'''Meat''' is a collective term for all edible animal [[butcher]]y products, and a specific term for a particular type of such products. Meat products are a [[food]] staple which, along with [[plant]]s, make up the majority of a fortress's diet. Although the {{k|z}} [[status]] screen lists all edible animal-derived products as meat, the game divides them into two discrete categories: true "{creature type} meat", which is muscle stripped from the [[creature]] when it is [[butcher's shop|butchered]], and [[prepared organs]], which are just that, organs prepared for [[cook]]ing and consumption. The amount of meat products produced from butchering a creature depends on the creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).
 
 
 
Dwarves (''and humans, of course'') are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative [[thought]]s). Carnivorous creatures (such as some species of [[animal people]]) will starve, however, if there is no meat in your larder, and [[animal trainer]]s will be unable to perform the initial training on any wild carnivores. [[Prepared meal]]s containing meat apparently also qualify as meat for feeding carnivores. Hungry carnivorous citizens will auto-assign a job "hunt for small animal" if there is no access to meat. The business side of meat production is handled by the [[meat industry]].
 
 
 
Like most types of [[food]], meat will [[rot]] if not [[stockpile]]d appropriately, becoming unfit for consumption and emitting [[miasma]] over time if left [[underground]].
 
 
 
{{Translation
 
| dwarven = igril
 
| elvish  = lethiro
 
| goblin  = smozû
 
| human  = átu
 
}}
 
 
 
{{materials}}
 
 
 
{{Category|Food}}
 
[[ru:Meat]]
 

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