Editing DF2014:Night creature

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* {{Tile|Ñ|5:0}} Stalkers, undead that rise from brutal killings and executions, taking on aspects related to their death.
 
* {{Tile|Ñ|5:0}} Stalkers, undead that rise from brutal killings and executions, taking on aspects related to their death.
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* {{Tile|Ñ|3:1}} Intelligent undead - independent, intelligent corporeal undead that do not fit into other categories. Intelligent undead will be added in the next version (post 0.44.12), in which they will be raised by necromancers and [[demon|certain other beings]] to help with their plots of conquering the world, according to dev logs and Future of the Fortress replies on the [[Bay 12 Forums]]. [http://www.bay12games.com/dwarves/index.html#2019-07-25 They will be given certain powers, such as syndrome attacks, controlling the weather, and repelling other creatures.]
 
* {{Tile|Ñ|4:1}} Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
 
* {{Tile|Ñ|4:1}} Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
 
* {{Tile|Ñ|7:0}} Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting souls entering them. They will flash between their night creature tile and their basic item tile.
 
* {{Tile|Ñ|7:0}} Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting souls entering them. They will flash between their night creature tile and their basic item tile.

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