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Editing DF2014 Talk:Mass pitting

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==Escaping enemies (43.05)==
 
==Escaping enemies (43.05)==
I believe I've tracked the cause of enemies escaping during mass pitting. After testing on my own map, I've come to the conclusion that enemies becoming terrified is the reason they are escaping. Every escapee was in a terrified/wallowing-in-misery state during escape, and escape ONLY happened after other enemies had already been killed. Probability of escape shot up DRASTICALLY when there was a dead enemy in the pitting room itself(enemies would see their dead comrades and become terrified, which I guess interrupts the pitting job). Pitting directly over magma seemed to generate an escape after about a dozen or so enemies were pitted. I could get about double this amount when there was a 1 z-level drop to the magma(this could just be margin of error though, it depends on them noticing their dying/dead friends). I'm currently working on a much longer drop pit to test that them seeing dead friends is truly the cause of this behavior. I'll update with the results. --[[User:Struck Down|Struck Down]] ([[User talk:Struck Down|talk]]) 03:10, 15 October 2017 (UTC)
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I believe I've tracked the cause of enemies escaping during mass pitting. After testing on my own map, I've come to the conclusion that enemies becoming terrified is the reason they are escaping. Every escapee was in a terrified state during escape, and escape ONLY happened after other enemies had already been killed. Probability of escape shot up DRASTICALLY when there was a dead enemy in the pitting room itself(enemies would see their dead comrades and become terrified, which I guess interrupts the pitting job). Pitting directly over magma seemed to generate an escape after about a dozen or so enemies were pitted. I could get about double this amount when there was a 1 z-level drop to the magma(this could just be margin of error though, it depends on them noticing their dying/dead friends). I'm currently working on a much longer drop pit to test that them seeing dead friends is truly the cause of this behavior. I'll update with the results. --[[User:Struck Down|Struck Down]] ([[User talk:Struck Down|talk]]) 03:10, 15 October 2017 (UTC)
  
 
43.03 It seems that if I forbid the hatches the dwarves won't plop the goblins into the pit, instead they release the goblins on the top floor. My previous version was 40.24 and forbidden the hatches definitely worked in that version. I think this has changed. Should we change step 4 in the building section, and remove the part about forbidding?
 
43.03 It seems that if I forbid the hatches the dwarves won't plop the goblins into the pit, instead they release the goblins on the top floor. My previous version was 40.24 and forbidden the hatches definitely worked in that version. I think this has changed. Should we change step 4 in the building section, and remove the part about forbidding?

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