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Editing Door

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<!--This was removed in v50, might return...? *'''{{k|o}} Keep Tightly Closed/Make Pet-passable''': This determines whether a door is left {{k|o}}pen to animals, allowing them to pass on their own. If set to "tightly closed", then dwarves, invaders and other sentient creatures will not be hindered, but animals will typically be unable to pass through. Note that animals may still be able to dart past the door for the short time it is open while a dwarf or other sentient creature goes through.  (Or, say, a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out those 500 ravenous [[Dog|Wardogs]].]) Because of [[path]]finding issues, this setting has been known to cause game lag.{{bug|797}} Obviously, if a door is {{k|l}}ocked, neither animals nor others may pass.-->
 
<!--This was removed in v50, might return...? *'''{{k|o}} Keep Tightly Closed/Make Pet-passable''': This determines whether a door is left {{k|o}}pen to animals, allowing them to pass on their own. If set to "tightly closed", then dwarves, invaders and other sentient creatures will not be hindered, but animals will typically be unable to pass through. Note that animals may still be able to dart past the door for the short time it is open while a dwarf or other sentient creature goes through.  (Or, say, a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out those 500 ravenous [[Dog|Wardogs]].]) Because of [[path]]finding issues, this setting has been known to cause game lag.{{bug|797}} Obviously, if a door is {{k|l}}ocked, neither animals nor others may pass.-->
 
*'''{{k|s}} Set as Internal/Set as External''': A door {{k|s}}et as "internal" will not block room expansion in the [[room]]-designating interface. This setting is not available in the premium version.
 
*'''{{k|s}} Set as Internal/Set as External''': A door {{k|s}}et as "internal" will not block room expansion in the [[room]]-designating interface. This setting is not available in the premium version.
* '''Captured/not captured''': Invaders can capture your doors, when they pass through an open door. It is not possible to change a doors Passable/Forbidden setting when it is captured. Any member of your fort can retake a captured door by passing through it. This includes pets.
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* Captured/not captured: Invaders can capture your doors, when they pass through an open door. It is not possible to change a doors Passable/Forbidden setting when it is captured. Any member of your fort can retake a captured door by passing through it. This includes pets.
  
 
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