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Editing Door
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− | {{Quality| | + | {{migrated article}} |
+ | {{Translation | ||
+ | | dwarven = tun | ||
+ | | elvish = beÿa | ||
+ | | goblin = sustgo | ||
+ | | human = as | ||
+ | }} | ||
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
{{Buggy|withoutbugsection=1}} | {{Buggy|withoutbugsection=1}} | ||
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==Materials== | ==Materials== | ||
− | Doors can be made of [[stone]] ( | + | Doors can be made of [[stone]] ({{Raw Tile|┼|0:7:0}}), [[metal]] ({{Raw Tile|≡|6:4:0}}), [[glass]] ({{Raw Tile|O|2:2:1}}), and [[wood]] ({{Raw Tile|║|0:6:0}}). [[Artifact]] doors can also be made from [[gem]] ({{Raw Tile|☼|7:2:0}}) and [[bone]] ({{Raw Tile|║|0:7:0}}). A glass door is called a '''portal'''. |
While [[stone]], [[wood]], and [[glass]] doors require only a single building material, [[metal]] doors require 3 bars to produce. | While [[stone]], [[wood]], and [[glass]] doors require only a single building material, [[metal]] doors require 3 bars to produce. | ||
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* '''Captured/not captured''': Invaders can capture your doors, when they pass through an open door. It is not possible to change a doors Passable/Forbidden setting when it is captured. Any member of your fort can retake a captured door by passing through it. This includes pets. | * '''Captured/not captured''': Invaders can capture your doors, when they pass through an open door. It is not possible to change a doors Passable/Forbidden setting when it is captured. Any member of your fort can retake a captured door by passing through it. This includes pets. | ||
− | + | Doors can be connected to [[lever]]s or [[pressure plate]]s to open on command. A door that is connected to a lever ''cannot'' be opened and closed by a dwarf or animal any longer; it can only be opened and closed by pulling the lever. | |
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Doors also halt the movement of liquids ([[water]] and [[magma]]) in the manner of [[floodgate]]s, and can be used in the same ways if a passageway is narrow enough. The main differences between a door and a floodgate for fluid containment are: | Doors also halt the movement of liquids ([[water]] and [[magma]]) in the manner of [[floodgate]]s, and can be used in the same ways if a passageway is narrow enough. The main differences between a door and a floodgate for fluid containment are: | ||
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* A door destroys any fluid on its tile when it closes. | * A door destroys any fluid on its tile when it closes. | ||
− | * If any invaders do move past a door (locked or unlocked), they will "take control" of the door and you will be unable to change any lock settings. If you can successfully move a squad through that door, it will be retaken to your control, but the door will be returned in an unlocked state. | + | * If any invaders do move past a door (locked or unlocked), they will "take control" of the door and you will be unable to change any lock settings. If you can successfully move a squad through that door, it will be retaken to your control, but the door will be returned in an unlocked state. A door set to be tightly-closed to animals will remain tightly closed when you retake it. |
* Locked doors unlocked by ghosts, unlike those taken by invaders, can be immediately re-locked by the player as soon as the ghost finishes passing through. | * Locked doors unlocked by ghosts, unlike those taken by invaders, can be immediately re-locked by the player as soon as the ghost finishes passing through. |