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Editing Door
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* A door destroys any fluid on its tile when it closes. | * A door destroys any fluid on its tile when it closes. | ||
− | * If any invaders do move past a door (locked or unlocked), they will "take control" of the door and you will be unable to change any lock settings. If you can successfully move a squad through that door, it will be retaken to your control, but the door will be returned in an unlocked state. | + | * If any invaders do move past a door (locked or unlocked), they will "take control" of the door and you will be unable to change any lock settings. If you can successfully move a squad through that door, it will be retaken to your control, but the door will be returned in an unlocked state. A door set to be tightly-closed to animals will remain tightly closed when you retake it. |
* Locked doors unlocked by ghosts, unlike those taken by invaders, can be immediately re-locked by the player as soon as the ghost finishes passing through. | * Locked doors unlocked by ghosts, unlike those taken by invaders, can be immediately re-locked by the player as soon as the ghost finishes passing through. |