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Difference between revisions of "Emotion"

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[[File:emotions_preview.png|202px|right]]Certain circumstances can evoke a wide range of '''emotions''', both negative and positive, affecting dwarves' [[stress]] levels. Emotional reactions can result from immediate experience, or from revisiting a long-term memory, and are affected by dwarves' [[personalities]] and values, resulting in different reactions to the same circumstances. Recent emotions experienced by dwarves(listed along with their circumstance pairs) are listed in the [[Thoughts and Preferences]] screen.  
 
[[File:emotions_preview.png|202px|right]]Certain circumstances can evoke a wide range of '''emotions''', both negative and positive, affecting dwarves' [[stress]] levels. Emotional reactions can result from immediate experience, or from revisiting a long-term memory, and are affected by dwarves' [[personalities]] and values, resulting in different reactions to the same circumstances. Recent emotions experienced by dwarves(listed along with their circumstance pairs) are listed in the [[Thoughts and Preferences]] screen.  
  
Different [[thoughts]] can have different "strength", denoting the effect the emotion has on a dwarf's stress levels (negative numbers reduce stress, while positive numbers increase it) and depends on time elapsed and dwarven personality. This thought strength is then divided by the 'Divider' numbers given in the table.
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Different [[thoughts]] can have different "strength", denoting the effect the emotion has on a dwarf's stress levels (negative numbers reduce stress, while positive numbers increase it) and depends on time elapsed and dwarven personality. This thought strength is then divided by the 'Divider' numbers given in the table. The "strength" of the emotional reactions is loosely color-coded, with positive thoughts being in blue or green and strong negative thoughts being in red or yellow. Brown thoughts are mildly to moderately negative, and purple and grey ones are pretty much neutral.
 
 
The "strength" of the emotional reactions is loosely color-coded, with positive thoughts being in blue or green and strong negative thoughts being in red or yellow. Brown thoughts are mildly to moderately negative, and purple and grey ones are pretty much neutral.
 
  
 
: Note that positive thoughts have a ''negative'' number, as they ''reduce'' stress. Numbers closer to 1 or -1 have the strongest effect on stress.
 
: Note that positive thoughts have a ''negative'' number, as they ''reduce'' stress. Numbers closer to 1 or -1 have the strongest effect on stress.

Revision as of 22:12, 10 February 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Emotions preview.png

Certain circumstances can evoke a wide range of emotions, both negative and positive, affecting dwarves' stress levels. Emotional reactions can result from immediate experience, or from revisiting a long-term memory, and are affected by dwarves' personalities and values, resulting in different reactions to the same circumstances. Recent emotions experienced by dwarves(listed along with their circumstance pairs) are listed in the Thoughts and Preferences screen.

Different thoughts can have different "strength", denoting the effect the emotion has on a dwarf's stress levels (negative numbers reduce stress, while positive numbers increase it) and depends on time elapsed and dwarven personality. This thought strength is then divided by the 'Divider' numbers given in the table. The "strength" of the emotional reactions is loosely color-coded, with positive thoughts being in blue or green and strong negative thoughts being in red or yellow. Brown thoughts are mildly to moderately negative, and purple and grey ones are pretty much neutral.

Note that positive thoughts have a negative number, as they reduce stress. Numbers closer to 1 or -1 have the strongest effect on stress.

Many examples of a dwarf feeling emotions are as follows:
He was frustrated after being kept from alcohol for too long.
She was resentful after getting into an argument.
She was blissful after sleeping in a good bedroom.
He was satisfied near a fine Bed.
He felt fondness talking with an acquaintance.
Within the last season, he was angry dwelling upon getting into an argument.

Syndromes can cause a creature to feel particular emotions using the CE_FEEL_EMOTION tag. When a creature's stress level is high enough, certain negative emotions may create additional effects. These emotions will display a string in the dwarf's General status screen.

A total of 180 emotions are defined within the code, but only 130 of them are currently implemented:

ID Emotion Divider Additional text / Effects at high stress
-1 Anything 0
0 Acceptance -8
1 Adoration -1
2 Affection -2
3 Agitation 4
4 Aggravation 4
5 Agony 1 "Writhing in agony!"
6 Alarm 4
7 Alienation 8
8 Amazement 0
9 Ambivalence 0
10 Amusement -4
11 Anger 2
12 Angst 1 "In existential crisis!" Creature will lie on the ground, pondering the meaning of life, and will not move.
13 Anguish 1 "Anguished!" Creature will lie on the ground crying and will not move.
14 Annoyance 8
16 Anxiety 4
17 Apathy 0
19 Arousal -8
20 Astonishment 0
22 Aversion 4
23 Awe 0
24 Bitterness 2
25 Bliss -1
26 Boredom 8
27 Caring -2
29 Confusion 8
30 Contempt 4
31 Contentment -8
34 Defeat 2
35 Dejection 4
36 Delight -1
39 Despair 1
40 Disappointment 8
41 Disgust 4
42 Disillusionment 8
43 Dislike 8
44 Dismay 2
45 Displeasure 8
46 Distress 2
47 Doubt 8
49 Eagerness -4
51 Elation -2
52 Embarrassment 8
53 Empathy -2
54 Emptiness 4
55 Enjoyment -8
57 Enthusiasm -8
59 Euphoria -1
60 Exasperation 8
61 Excitement -2
62 Exhilaration -2
63 Expectancy -8
64 Fear 1 "Experiencing mortal fear!"
65 Ferocity 2
66 Fondness -8
67 Freedom -4
68 Fright 2
69 Frustration 8
71 Gaiety -2
73 Glee -2
74 Gloom 4
75 Glumness 8
76 Gratitude -4
78 Grief 2
79 Grim Satisfaction 0
80 Grouchiness 8
81 Grumpiness 8
82 Guilt 4
83 Happiness -2
84 Hatred 2
86 Hope -2
87 Hopelessness 2
88 Horror 1 "Overwhelmed by horror!"
90 Humiliation 4
95 Insult 4
96 Interest -8
97 Irritation 8
98 Isolation 4
100 Jolliness -4
101 Joviality -2
102 Joy -1
103 Jubilation -1
105 Loathing 2
106 Loneliness 4
108 Love -1
110 Lust -8
112 Misery 1 "Wallowing in misery!" Creature will lie on the ground crying and will not move.
113 Mortification 2
115 Nervousness 8
116 Nostalgia -8
117 Optimism -4
118 Outrage 2
119 Panic 1
120 Patience -8
121 Passion -2
122 Pessimism 8
124 Pleasure -4
125 Pride -4
126 Rage 1 "Enraged at all enemies!" Causes Enraged.
127 Rapture -1
128 Rejection 4
129 Relief -2
130 Regret 8
131 Remorse 4
132 Repentance -2
133 Resentment 8
135 Righteous Indignation 8
136 Sadness 4
137 Satisfaction -8
139 Self Pity 8
141 Servile 0
142 Shaken 1 "Shaken to the core!"
143 Shame 4
144 Shock 1 "In emotional shock!"
149 Suspicion 8
150 Sympathy -8
151 Tenderness -2
153 Terror 1 "Overcome by terror!" Creature will flee from enemies.

Default behavior when experiencing high stress in combat.

154 Thrill -2
156 Triumph -2
157 Uneasiness 8
158 Unhappiness 4
159 Vengefulness 4
161 Wonder -8
162 Worry 8
163 Wrath 1
164 Zeal -4
168 Restless 8
169 Admiration -8