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Difference between revisions of "Instrument"

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Instruments come in four types defined by the skill necessary for play ([[Keyboardist|keyboard]], [[Stringed instrumentalist|stringed]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are built by individual components which must be assembled, and some are made in a single step like other [[finished goods]]. Instruments can be either hand-held or stationary. Stationary instruments are built like [[furniture]] with {{k|b}}-{{k|I}} command. Hand-held instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s.
 
Instruments come in four types defined by the skill necessary for play ([[Keyboardist|keyboard]], [[Stringed instrumentalist|stringed]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are built by individual components which must be assembled, and some are made in a single step like other [[finished goods]]. Instruments can be either hand-held or stationary. Stationary instruments are built like [[furniture]] with {{k|b}}-{{k|I}} command. Hand-held instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s.
  
Instruments and their components are made out of a variety of materials, including [[wood]], [[bone]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, [[thread]] can only used for components, not for a full instrument. Most of instruments/components are made in [[craftsdwarf's workshop]]s, except [[ceramic]] ones are made at [[kiln]], [[leather]] ones at [[leather works]], [[glass]] ones at [[glass furnace]] and [[metal]] ones at [[metalsmith's forge]]. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]]. Glass instruments appear to be made from [[green glass]] only. The only way to control this is to tell the forge to only take from a specific stockpile, and set that stockpile to only accept the metals you want to use. Assembling the instrument after all the components are finished is also performed in craftsdwarf's workshops.
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Instruments and their components are made out of a variety of materials, including [[wood]], [[bone]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, [[thread]] can only used for components, not for a full instrument. Most of instruments/components are made in [[craftsdwarf's workshop]]s, except [[ceramic]] ones are made at [[kiln]], [[leather]] ones at [[leather works]], [[glass]] ones at [[glass furnace]] and [[metal]] ones at [[metalsmith's forge]]. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]]. The only way to control this is to tell the forge to only take from a specific stockpile, and set that stockpile to only accept the metals you want to use. Glass instruments appear to be only made from [[green glass]] in your fortress (but [[caravan]]s can bring instruments or instrument parts out of other types of glass). Assembling the instrument after all the components are finished is also performed in a craftsdwarf's workshop, and the skill needed to assemble it is defined by the material of the "main" part of the instrument (see below).
  
 
Specific instruments, their names and the kinds of components they are built of are generated at [[world generation]] and are usually specific for each [[civilization]]. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.
 
Specific instruments, their names and the kinds of components they are built of are generated at [[world generation]] and are usually specific for each [[civilization]]. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.

Revision as of 07:41, 15 January 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

An instrument ¿ is a new kind of procedurally generated good.

Instruments come in four types defined by the skill necessary for play (keyboard, stringed, wind, and percussion). Some instruments are built by individual components which must be assembled, and some are made in a single step like other finished goods. Instruments can be either hand-held or stationary. Stationary instruments are built like furniture with b-I command. Hand-held instruments can be carried around by dwarves or placed in coffers in taverns or temples.

Instruments and their components are made out of a variety of materials, including wood, bone, stone, silk thread, plant fiber thread, glass, ceramics, metal, or leather. Out of those, thread can only used for components, not for a full instrument. Most of instruments/components are made in craftsdwarf's workshops, except ceramic ones are made at kiln, leather ones at leather works, glass ones at glass furnace and metal ones at metalsmith's forge. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the forge. The only way to control this is to tell the forge to only take from a specific stockpile, and set that stockpile to only accept the metals you want to use. Glass instruments appear to be only made from green glass in your fortress (but caravans can bring instruments or instrument parts out of other types of glass). Assembling the instrument after all the components are finished is also performed in a craftsdwarf's workshop, and the skill needed to assemble it is defined by the material of the "main" part of the instrument (see below).

Specific instruments, their names and the kinds of components they are built of are generated at world generation and are usually specific for each civilization. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.

Components

Below are tables of parts instruments can have and what materials they may require (please update)


Keyboard

Part Component name Materials
Keyboard Keyboard Wood, Bone, Ceramic, Metal, Glass
Body* Console Bone, Metal, Stone
Chest Glass, Wood
Body Wood, Ceramic, Glass, Stone, Metal
Case Stone, Ceramic, Bone, Glass
Vib Strings Silk, Plant Thread, Metal
Bells Wood, Stone, Metal, Glass
Pipes Wood, Stone, Metal, Glass, Ceramic
Bellows Pump Ceramic, Metal, Bone
Bellows Leather

Stringed

Part Component name Materials
Neck Neck Ceramic, Metal, Glass, Wood
Frame* Frame Bone, Wood, Metal, Ceramic
Yoke Yoke Bone, Glass
Sound-chest Stone, Ceramic
Strings Strings Silk, Plant Thread, Metal
Prod Bow Metal, Glass
Plectrum Wood, Stone, Metal, Glass, Bone
Hammers Stone, Wood, Ceramic
Neck_res Neck bowl


Wind

Part Component name Materials
Blow Blowpipe Wood, Ceramic, Metal
Bag* Bag Leather
Melody Melody pipe Metal, Glass
Drone Drone pipe Metal, Glass
Chest* Wind-chest Glass
Pipes Pipe Wood, Stone, Metal, Glass, Ceramic


Percussion

Part Component name Materials
Stand Stand Wood, Stone, Bone, Ceramic, Glass, Metal
Head* Head Leather
Drum Glass, Wood, Bone, Ceramic, Leather
Chimes Bone, Glass
Block Wood, Glass, Metal
Bowl Wood, Metal
Triangle Metal
Bell Wood, Stone, Metal, Glass
Rings
Mallet Mallet Wood
Hammer Stone, Wood, Ceramic
Stick Wood, Ceramic, Glass


 *: The "main" part, from which the instrument takes its description, e.g. a superior quality black bronze stelid. The main part also determines which skill is used to assemble the instrument (bonecarving, glassmaking, leatherworking, metalcrafting, pottery, stonecrafting or woodcrafting)