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Editing Intelligent undead
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They are relatively common – if you set your [[tavern]] to be open to all visitors, you are very likely to host a few guests of the intelligent undead variety. Despite their scary-sounding names, these are not hostile and will behave as any guest would. In the [[object testing arena]], when choosing what type of condition the creature can be spawned as (such as a [[werebeast]], necromancer, etc.), two intelligent undead choices are among them, albeit randomized. For example, loading the arena may have the choices as "raised sallow hunter" and "raised crypt hunter" in one playthrough, but they could change to "raised dark corpse" and "raised interred ghoul". | They are relatively common – if you set your [[tavern]] to be open to all visitors, you are very likely to host a few guests of the intelligent undead variety. Despite their scary-sounding names, these are not hostile and will behave as any guest would. In the [[object testing arena]], when choosing what type of condition the creature can be spawned as (such as a [[werebeast]], necromancer, etc.), two intelligent undead choices are among them, albeit randomized. For example, loading the arena may have the choices as "raised sallow hunter" and "raised crypt hunter" in one playthrough, but they could change to "raised dark corpse" and "raised interred ghoul". | ||
− | Graphically, sprites of intelligent undead will show as humanoids with light blue skin | + | Graphically, sprites of intelligent undead will show as humanoids with light blue skin. |
==Naming== | ==Naming== | ||
[[File:Lily-abdullina-faded-hunter-web.jpg|thumb|300px|right|Rosmo Queenales was a faded hunter, slayer of [[werebeast|weregiraffes]] and savior of puppies. ([https://old.reddit.com/r/dwarffortress/comments/hle4lf/the_human_poet_faded_hunter_who_used_undead_magic/ story])<br><small>''Art by Sarasti''</small>]]The phrase "intelligent undead" does not actually appear within the game. Instead, each kind of intelligent undead receives a procedurally-generated name, composed of two parts. The first part alludes to it being undead (e.g. "putrid", "risen", "grave") or its nature as a night creature (e.g. "night", "grim"). The second part is always a noun, and sometimes describes it as being undead (e.g. "zombie", "ghoul") but just as often simply makes it sound threatening (e.g. "one", "slayer", "butcher", "stalker"). | [[File:Lily-abdullina-faded-hunter-web.jpg|thumb|300px|right|Rosmo Queenales was a faded hunter, slayer of [[werebeast|weregiraffes]] and savior of puppies. ([https://old.reddit.com/r/dwarffortress/comments/hle4lf/the_human_poet_faded_hunter_who_used_undead_magic/ story])<br><small>''Art by Sarasti''</small>]]The phrase "intelligent undead" does not actually appear within the game. Instead, each kind of intelligent undead receives a procedurally-generated name, composed of two parts. The first part alludes to it being undead (e.g. "putrid", "risen", "grave") or its nature as a night creature (e.g. "night", "grim"). The second part is always a noun, and sometimes describes it as being undead (e.g. "zombie", "ghoul") but just as often simply makes it sound threatening (e.g. "one", "slayer", "butcher", "stalker"). | ||
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It is possible for those who have contracted a were-curse to be resurrected as intelligent undead; those that do will retain the curse on their undeath and will transform on a monthly basis according to the date they were originally bitten/turned. | It is possible for those who have contracted a were-curse to be resurrected as intelligent undead; those that do will retain the curse on their undeath and will transform on a monthly basis according to the date they were originally bitten/turned. | ||
− | If corpse is intact but the soul of a dwarf is haunting the fortress, the body cannot be | + | If corpse is intact but the soul of a dwarf is haunting the fortress, the body cannot be ressurected as an Inteligent Undead. To make it possible, you need to engrave a memorial slab for deceased dwarf, and after placing it, ressurecting your dead citizen as an Intelligent Undead becomes possible. |
− | Also, if you | + | Also, if you quicksave before your Necromancer raises a corpse, if they ressurect your citizen as a zombie, reload the game and try again - this time there's a chance they'd become Intelligent Undead. |
== Intelligent undead mechanics == | == Intelligent undead mechanics == |