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Editing Mass pitting

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:'''''Note''''' if you use 2-wide fortifications then your marksdwarves won't fire through them unless they are journeyman or higher. You can avoid this by alternating fortifications and walls for the first layer of wall, then blocking the outer orthogonal tiles adjacent to the fortifications with walls; though you will still need to force the marksdwarves to stand adjacent to the fortifications in order for them to fire through.
 
:'''''Note''''' if you use 2-wide fortifications then your marksdwarves won't fire through them unless they are journeyman or higher. You can avoid this by alternating fortifications and walls for the first layer of wall, then blocking the outer orthogonal tiles adjacent to the fortifications with walls; though you will still need to force the marksdwarves to stand adjacent to the fortifications in order for them to fire through.
 
====Deportation====
 
 
An underground pit built with access to the edge of the map can reliably convince invaders to simply leave the map of their own volition (after being relieved of their possessions). This unusually humane method works best with a drop short enough to not significantly maim and immobilize deportees, and a backup atom-smasher can deal with any stragglers. Enemies hostile to each other should not be pitted at the same time, since creatures currently in combat are less likely to wander off-map.
 
  
 
====Long Term Maintenance====
 
====Long Term Maintenance====

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