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Editing Mass pitting

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'''Mass pitting''' refers to [[Activity_zone#Pit.2FPond|pitting]] many [[cage]]d creatures at one time without having to build each cage and link it to a lever. This allows you to recycle many cages quickly, freeing them up for reuse in [[Trap#Cage_Trap|cage traps]] in minimal time.
 
'''Mass pitting''' refers to [[Activity_zone#Pit.2FPond|pitting]] many [[cage]]d creatures at one time without having to build each cage and link it to a lever. This allows you to recycle many cages quickly, freeing them up for reuse in [[Trap#Cage_Trap|cage traps]] in minimal time.
  
== Mass Pitting Design ==
+
== Mass Pitting Design=
 
Also called the 'Mass Cage Recycling System'. Is a simple design that keeps you from having to build cages before releasing hostile creatures from them. This is safe for most hostiles, but see warnings below.
 
Also called the 'Mass Cage Recycling System'. Is a simple design that keeps you from having to build cages before releasing hostile creatures from them. This is safe for most hostiles, but see warnings below.
  
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#See [[#Pit variations|below]] for some suggestions on what to drop your invaders into.
 
#See [[#Pit variations|below]] for some suggestions on what to drop your invaders into.
  
Should end up looking something like this:
 
  
{{diagram|spaces=yes|
+
The top room should end up looking something like this:
█  The Pit      Above        Designations  █
 
█  Level:       Leve2:        Leve2:        █
 
█  ╔═════════╗  ╔═════════╗  ╔═════════╗  █
 
█  ║+++++++++║  ║+++++++++║  ║sssssssss║  █
 
█  ║+++++++++║  ║+.++.++.+║  ║s[#000][#808000]¢ss[#000][#808000]¢ss[#000][#808000]¢s║  █
 
█  ║+++++++++║  ║+++++++++║  ║sssssssss║  █
 
█  ║+++++++++║  ║+++++++++║  ║sssssssss║  █
 
█  ║+++++++++║  ║+.++.++.+║  ║s[#000][#808000]¢ss[#000][#808000]¢ss[#000][#808000]¢s║  █
 
█  ║+++++++++║  ║+++++++++║  ║sssssssss║  █
 
█  ╚═════════╝  ╚═════════╝  ╚═════════╝  █
 
█                                            █
 
█  .-channeled  s-Stockpile  [#000][#808000]¢-Hatch cover █}}
 
  
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    <diagram>
  
The bottom room, the pit, can look like whatever you want as long as all of the openings you channeled out lead into it from the ceiling. Obviously you can scale the design with more or fewer hatch openings to get a larger or smaller stockpile area in the upper room, but a 6x9 room with 6 hatches in allows you to empty out 48 cages very quickly, without spooking dwarves, which is ample for most players - ymmv.
+
 
 +
    =========
 +
    =[@6:0][#0:0]¢[#@]==[@6:0][#0:0]¢[#@]==[@6:0][#0:0]¢[#@]=
 +
    =========
 +
    =========
 +
    =[@6:0][#0:0]¢[#@]==[@6:0][#0:0]¢[#@]==[@6:0][#0:0]¢[#@]=
 +
    =========
 +
     
 +
      = Stockpile
 +
 
 +
      [@6:0][#0:0]¢[#@] Hatch cover
 +
 
 +
    </diagram>
 +
 
 +
 
 +
The bottom room can look like whatever you want as long as all of the openings you channeled out lead into it from the ceiling.
 +
 
 +
Obviously you can scale the design with more or fewer hatch openings to get a larger or smaller stockpile area in the upper room, but a 6x9 room with 6 hatches in allows you to empty out 48 cages very quickly, without spooking dwarves, which is ample for most players - ymmv.
  
 
Variations of this design exist, but they all use the same basic principle - that is, all hostiles in cages must be directly adjacent to a suitable pit. Dwarves must not be required to haul hostile creatures across any distance or else they can become startled and release the dangerous creature, then free to do as it will.
 
Variations of this design exist, but they all use the same basic principle - that is, all hostiles in cages must be directly adjacent to a suitable pit. Dwarves must not be required to haul hostile creatures across any distance or else they can become startled and release the dangerous creature, then free to do as it will.

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