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Editing Mass pitting

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#In the upper room [[channel]] out openings into the lower room which are evenly spaced and exactly 2 tiles away from each other ''(see image below)''.
 
#In the upper room [[channel]] out openings into the lower room which are evenly spaced and exactly 2 tiles away from each other ''(see image below)''.
 
#Build floor [[hatch]]es and place them over all of the openings.
 
#Build floor [[hatch]]es and place them over all of the openings.
#Mark each hatch [[forbid]]den. ''(In experiments this has been shown to help stop normal creatures in 0.40.xx from escaping.)''
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#Mark each hatch [[forbid]]den and [[Door#Usage|tightly closed]] to pets (''not'' "locked"). ''(In experiments this has been shown to help stop normal creatures in 0.40.xx from escaping.)''
 
#Place one big [[Stockpile#Animal|animal stockpile]] over the room such that every tile in the stockpile is adjacent ([[orthogonal]]ly or diagonally) to one of the hatches. Disable "empty cages" on the stockpile.
 
#Place one big [[Stockpile#Animal|animal stockpile]] over the room such that every tile in the stockpile is adjacent ([[orthogonal]]ly or diagonally) to one of the hatches. Disable "empty cages" on the stockpile.
 
#Create '''one''' large [[Activity_zone#Pit.2FPond|pit zone]] that covers '''all''' of the openings such that all of them are part of the same pit zone. This is critical to prevent hostiles from being led around and spooking your civilians.
 
#Create '''one''' large [[Activity_zone#Pit.2FPond|pit zone]] that covers '''all''' of the openings such that all of them are part of the same pit zone. This is critical to prevent hostiles from being led around and spooking your civilians.

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