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{{diagram|spaces=yes|\
 
{{diagram|spaces=yes|\
 
z  3:░░░░░░░░░
 
z  3:░░░░░░░░░
z  2:░░░░░ ╬᎔░
+
z  2:░░░░░ ╬ ░
z  1:▲═□⌂╬_░
+
z  1:▲══⌂╬ ░
 
z  0:░░░░░ ░░░
 
z  0:░░░░░ ░░░
 
z -1:░░░░░░░░░
 
z -1:░░░░░░░░░
 
           A B
 
           A B
 
▲ : 18 ramps or impulse ramps
 
▲ : 18 ramps or impulse ramps
□ : pressure plate on top of tracks (triggered by minecart)
 
 
⌂ : forbidden minecart
 
⌂ : forbidden minecart
 
╬ : fortification
 
╬ : fortification
_ : floor grate connected to the pressure plate
 
᎔ : hatch cover connected to the pressure plate
 
 
}}
 
}}
  
The minecart containing cages should either be pushed down 18 ramps or pushed through 18 [[Minecart#Impulse_ramps|impulse ramps]] to get enough speed. When the minecart hits the forbidden one, the cages will be injected through the first fortification into chamber A-1. After that, the cages will hit the right wall and the creatures will be injected through the second fortification into chamber B-1. The chambers A and B can be extended downwards to get the cages and creatures to a lower z-level. Dwarves getting hit by cages while they are retrieving previous cages at A-0 can be avoided by using an appropriately long delay to the minecart push.
+
The minecart containing cages should either be pushed down 18 ramps or pushed through 18 [[Minecart#Impulse_ramps|impulse ramps]] to get enough speed. When the minecart hits the forbidden one, the cages will be injected through the first fortification into chamber A-1. After that, the cages will hit the right wall and the creatures will be injected through the second fortification into chamber B-1. The chambers A and B can be extended downwards to get the cages and creatures to a lower z-level.
  
 
:'''''Note''''' Some of the creatures will die, get injured, get stuck inside the second fortification, or do not get released from the cages at all.
 
:'''''Note''''' Some of the creatures will die, get injured, get stuck inside the second fortification, or do not get released from the cages at all.

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