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Editing Masterwork:Prison

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{{quality|Tattered|02:06, 3 August 2013 (UTC)}}
 
{{quality|Tattered|02:06, 3 August 2013 (UTC)}}
 
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== V3.e ==
 
 
New Workshop: Prison
 
 
* An addition to the vanilla justice system to help cope with tantruming dwarves, possessed and cursed dwarves, werebeats and vampires, the cult, as well as diseased and sick dwarves.
 
* The Prison allows to lock away any dwarf for 1-12 months. The dwarf will stay in the prison, immobile, mute and blind.
 
* Locking a dwarf into a cell costs you food and drink. The longer the stay, the higher the initial cost of the reaction.
 
* Dwarves that have been in prison will get a 2% malus on their attribues for each month. 10 month prison stay? Say goodbye to 20% of you attributes.
 
* Similar to quantum stockpiles and cages, prison cells can hold unlimited creatures.
 
* The shackled prisoners could even be moved by pasturing them somewhere else, if need be. They are still immobile, mute and blind.
 
  
 
{{buildings}}
 
{{buildings}}

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