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Let's say you added a whole new species. Sure, you could just swipe one of the existing translation files and steal their language for your species, but that's the lazy way! If you want to create a whole new language, it is very simple. | Let's say you added a whole new species. Sure, you could just swipe one of the existing translation files and steal their language for your species, but that's the lazy way! If you want to create a whole new language, it is very simple. | ||
− | First, you'd need a whole new language_RACE file, such as language_LIZARDMAN.txt, along with "language_LIZARDMAN" at the top of the file proceeded by [OBJECT:LANGUAGE] and [TRANSLATION:LIZARDMAN]. After that, it's just a matter of copy-pasting one of the existing language lists and editing the finished 'translated' word. That's it! Then just add the translation link to your civ in entity_default.txt and it'll be added to the game on worldgen | + | First, you'd need a whole new language_RACE file, such as language_LIZARDMAN.txt, along with "language_LIZARDMAN" at the top of the file proceeded by [OBJECT:LANGUAGE] and [TRANSLATION:LIZARDMAN]. After that, it's just a matter of copy-pasting one of the existing language lists and editing the finished 'translated' word. That's it! Then just add the translation link to your civ in entity_default.txt and it'll be added to the game on worldgen. |
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(Note that the name of the file doesn't actually matter; however, it's good form to name the file after a creature if only that creature speaks the language.) | (Note that the name of the file doesn't actually matter; however, it's good form to name the file after a creature if only that creature speaks the language.) |