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Editing Pressure plate

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{{Quality|Exceptional|09:41, 18 May 2015 (UTC)}}
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[[File:pressure_plate_preview.png|right]]'''Pressure plates''' act in similar ways to [[lever]]s, in that they require a pair of [[mechanism]]s to link them to a [[bridge]], [[cage]], [[chain]], [[door]], [[floodgate]], [[hatch]], [[grate]] (wall or floor), [[bars]] (vertical or floor), [[support]], [[Trap_component|spears/spikes]], [[gear assembly]] or [[minecart|track stop]]. They send an "open" signal the instant any of their trigger conditions are met (though linked items retain their normal [[Pressure plate#Build order & delay|reaction delay]], if any), and reset with an "close" signal after their conditions have not been met for 99 consecutive [[Time|ticks]]. Proper [[trap design]] will often leave a time delay space for traps based on enemy movement.
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'''Pressure plates''' act in similar ways to [[lever]]s, in that they require a pair of [[mechanism]]s to link them to a [[bridge]], [[cage]], [[chain]], [[door]], [[floodgate]], [[hatch]], [[grate]] (wall or floor), [[bars]] (verticle or floor), [[support]], [[Trap_component|spears/spikes]], [[gear assembly]] or [[minecart|track stop]]. They send an "open" signal the instant any of their trigger conditions are met (though linked items retain their normal [[Pressure plate#Build order & delay|reaction delay]], if any), and reset with an "close" signal after their conditions have not been met for 99 consecutive [[Time|ticks]]. Proper [[trap design]] will often leave a time delay space for traps based on enemy movement.
  
 
Pressure plates are not targeted by [[building destroyer]]s.  
 
Pressure plates are not targeted by [[building destroyer]]s.  
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'''One-use''' pressure plates send their signal, then deconstruct the first time they're triggered, leaving behind the mechanism used to construct them and destroying any mechanisms used to link them to other objects.  As such, use low quality mechanisms to link with these.
 
'''One-use''' pressure plates send their signal, then deconstruct the first time they're triggered, leaving behind the mechanism used to construct them and destroying any mechanisms used to link them to other objects.  As such, use low quality mechanisms to link with these.
  
'''Resetting''' pressure plates can be reused as many times as you want.  They reset 99 ticks after their trigger is removed.  That is approximately 2 hours of Fortress Mode (game world) time passage; since 1 hour = 50 ticks.
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'''Resetting''' pressure plates can be reused as many times as you want.  They reset 99 ticks after their trigger is removed.
  
 
== Uses ==
 
== Uses ==
Pressure plates are used as triggers for a variety of other device actions, such as [[bridge]] raising, or [[trap design|traps]] involving the release of [[magma]] or [[water]].  Most linked devices are obvious, on the "open" signal they open as expected. Cages and chains "release" their occupants on the open signal.  
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Pressure plates are used as triggers for a variety of other device actions, such as [[bridge]] raising, or [[trap design|traps]] involving the release of [[magma]] or [[water]].  Most linked devices are obvious, on the "open" signal they either open as expected. Cages and chains "release" their occupants on the open signal.  
  
 
Pressure plates send an ''open'' signal the [[Time|instant]] their criteria are met, and a ''close'' signal 99 ticks after their triggering criteria are no longer met.  If a pressure plate sends an ''open'' signal to a device that is already opened, nothing happens.  The only exception to this is the [[gear assembly]], which toggles its engaged/disengaged state on every signal from a [[lever]] or [[pressure plate]].
 
Pressure plates send an ''open'' signal the [[Time|instant]] their criteria are met, and a ''close'' signal 99 ticks after their triggering criteria are no longer met.  If a pressure plate sends an ''open'' signal to a device that is already opened, nothing happens.  The only exception to this is the [[gear assembly]], which toggles its engaged/disengaged state on every signal from a [[lever]] or [[pressure plate]].
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For a table of creatures you can organize by increasing or decreasing [[size|weight]], see [[List of creatures by adult size]].
 
For a table of creatures you can organize by increasing or decreasing [[size|weight]], see [[List of creatures by adult size]].
  
The weight of a creature depends on individual [[Creature_token#BODY_APPEARANCE_MODIFIER|build]]: skinny, small creatures weigh less than enormous, fat ones of the same species.{{cite forum|180213/8399792}} As shown in the list, children and adolescents are usually smaller than fully grown creatures and may not trigger plates adjusted to adults' size. Equipment adds to a creatures weight; dwarves in steel armor will activate plates set to higher triggers.{{cite forum|180213/8399792}}
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[[Vermin]] inherently do not trigger traps - aside from their weight being consistently less than 10000, they aren't treated as actual creatures for the purpose of triggering any sort of trap. The actual size of a creature likely depends on individual "build" : skinny and/or small creatures have less size/weight than enormous, fat ones of the same species. As shown in the list, children and adolescents are usually smaller than fully grown creatures and may not trigger plates adjusted to adults' size. Creatures with the trapavoid token will not trigger pressure plates, regardless of weight.
 
 
Creatures with the [[trapavoid]] token will not trigger pressure plates, regardless of weight. [[Vermin]] do not trigger traps since they aren't treated as actual creatures for the purpose of triggering any sort of trap, and weigh no more than 2000 anyway.
 
  
 
On-screen numbers are shown divided by 10 (rounded down). For example 50,000, the default minimum weight, will appear to be 5,000 in-game.  It is easy to double check what you want to set it to by using a lookup and reverse lookup on the list, to compare what the game says about a creature, and what the list says.
 
On-screen numbers are shown divided by 10 (rounded down). For example 50,000, the default minimum weight, will appear to be 5,000 in-game.  It is easy to double check what you want to set it to by using a lookup and reverse lookup on the list, to compare what the game says about a creature, and what the list says.
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{{buildings}}
 
{{buildings}}
{{Category|Machine components}}
 

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