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Editing Rodent man

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{{creaturedesc}}
 
{{creaturedesc}}
  
'''Rodent men''' are one of the many [[Creature|races]] of underworld tribal [[creature]]s (''[[animal people]], per se, but design choices apparently voided them of that status'') found living on any [[cavern]] level. They stand at roughly the size of an adult [[dwarf]]. Note that they are a separate species from the [[rat man]].
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'''Rodent men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles of [[food|meat]] and [[leather|tanned hides]]. They stand at roughly the size of an adult [[dwarf]]. Despite their description, they are a separate species from the [[rat man]].
  
Despite being labelled as hostile in the unit list, rodent men initially found in the caverns will ignore your citizens unless provoked. They will usually be observed carrying wooden [[spear]]s, [[blowgun]]s and [[shield]]s, although they are sometimes seen using metal items instead. These can range from [[copper]] to [[steel]], and is presumably a bug. Depending on which other subterranean creatures they have access to, their [[blowdart]]s will be covered in different [[syndrome|poisons]], which can vary from mildly annoying [[cave spider]] venom to highly [[fun|dangerous]] [[giant cave spider]] toxins. You can preemptively check for poisons by selecting a [[blowgunner]], looking in their items tab and viewing their blowdarts.
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Approach with caution, unless the tribe is friendly - if so, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of rodent men is friendly, press {{k|u}} to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press {{k|v}} to view one of their profiles.
  
Rodent men may launch [[ambush|group attacks]] on your fort. When this happens, all tribesmen on the map will become hostile, even if they were peaceful minutes prior to the invasion. They may arrive with [[pet]]s and [[mount]]s, some of which will be able to fly or easily catch up to your fleeing civilians. These invaders, unlike their above-ground counterparts, will not leave after some time has passed, even if your fort is completely sealed off from the caverns, nor will they prevent migrants, caravans or other invaders from arriving. This includes more waves of rodent men. Because of this, several unchallenged assaults from them can quickly cause your game's FPS to drop to single digit levels, making your fort completely unplayable.
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Like many underground races, the danger of rodent men is not to be found in their [[wood]]en [[weapon]]s, but in the substances smeared on them - rodent men use many [[syndrome|poisons]], some of which can be deadly. They will launch group attacks on your fort, though unlike other animal people, they will not path through water to reach your dwarves. These attacks can be quite large, even comparable to sieges, and may include pets or mounts such as elk birds, giant olms, or giant cave swallows, the latter of which permits a flying rodent man blowgunner to shoot dwarves from above, beyond the reach of melee fighters. Rodent men riding elk birds are significantly faster than dwarves and may require more creative methods to defeat. However, they typically wear apparel of cloth or leather, so they can be easily dispatched in large numbers by a trained dwarf with metal gear, even copper. Much of the vanquished rodent men's clothing can be worn by dwarves due to their similar size. A repelled rodent man attack provides many blowguns and darts which dwarves can use, though the weapon is of questionable utility. Despite their description, they do not possess the {{token|EVIL}} token and are not any more malevolent than any other race of animal people.
  
Despite their description, they do not possess the {{token|EVIL}} token and are not any more malevolent than any other race of animal people.
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In [[adventurer mode]], rodent men can be found swarming at catacombs under [[temple]]s, and their lack of [[armor]] may make them attractive targets for training one's [[combat skill]]s.
  
 
Some [[dwarves]] [[Preferences|like]] rodent men for their ''terrifying features''.
 
Some [[dwarves]] [[Preferences|like]] rodent men for their ''terrifying features''.

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