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Editing Shaostoul's Guide

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! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Current List of Products
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Current List of Products
 
|- style="text-align: left; display:table-cell; "
 
|- style="text-align: left; display:table-cell; "
|[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]<br />
+
|[PRODUCT:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]<br />
 
<br />
 
<br />
 
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
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BREWING<br />
 
BREWING<br />
 
ALCHEMY<br />
 
ALCHEMY<br />
EXTRACT_STRAND<br />
 
 
CLOTHESMAKING<br />
 
CLOTHESMAKING<br />
 
MILLING<br />
 
MILLING<br />
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LEADERSHIP<br />
 
LEADERSHIP<br />
 
TEACHING<br />
 
TEACHING<br />
MELEE_COMBAT (one of the few that don't seem to be used by dwarves)<br />
+
MELEE_COMBAT (one of the few that don't seem to be used by dwarfs)<br />
RANGED_COMBAT (one of the few that don't seem to be used by dwarves)<br />
+
RANGED_COMBAT (one of the few that don't seem to be used by dwarfs)<br />
 
WRESTLING<br />
 
WRESTLING<br />
 
BITE<br />
 
BITE<br />
GRASP_STRIKE (one of the few that don't seem to be used by dwarves)<br />
+
GRASP_STRIKE (one of the few that don't seem to be used by dwarfs)<br />
STANCE_STRIKE (one of the few that don't seem to be used by dwarves)<br />
+
STANCE_STRIKE (one of the few that don't seem to be used by dwarfs)<br />
 
DODGING
 
DODGING
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Basic Body Modification
 
|- style="text-align: left; display:table-cell; "
 
|This section has some basic body modifications to change your dwarves in a subtle  way.
 
<br />
 
<br />
 
'''Just copy from the points indicated by bold to the matching points in the creature_standard.txt and paste over any of the information that is in-between the 2 bold points of the original'''<br />
 
<br />
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin & Bones
 
|- style="text-align: left; display:table-cell; "
 
|'''Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.'''<br />
 
<br />
 
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
 
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
 
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]<br />
 
<br />
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN_OBSIDIAN:FAT:MUSCLE:BONE_OBSIDIAN:CARTILAGE]<br />
 
<br />
 
[TISSUE:SKIN_OBSIDIAN]<br />
 
[TISSUE_NAME:obsidian:NP]<br />
 
[SCARS]<br />
 
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 
[RELATIVE_THICKNESS:1]<br />
 
[HEALING_RATE:1]<br />
 
[VASCULAR:1]<br />
 
[CONNECTS]<br />
 
[TISSUE_SHAPE:LAYER]<br />
 
<br />
 
[TISSUE:BONE_OBSIDIAN]<br />
 
[TISSUE_NAME:obsidianbone:NP]<br />
 
[STRUCTURAL]<br />
 
[CONNECTIVE_TISSUE_ANCHOR]<br />
 
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 
[RELATIVE_THICKNESS:2]<br />
 
[HEALING_RATE:1]<br />
 
[VASCULAR:3]<br />
 
[CONNECTS]<br />
 
[TISSUE_SHAPE:LAYER]<br />
 
[SETTABLE]<br />
 
[SPLINTABLE]<br />
 
<br />
 
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
 
[REMOVE_MATERIAL:BONE]<br />
 
[REMOVE_MATERIAL:SKIN]<br />
 
<br />
 
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
 
[REMOVE_TISSUE:BONE]<br />
 
[REMOVE_TISSUE:SKIN]<br />
 
<br />
 
[SELECT_TISSUE_LAYER:BY_CATEGORY:ALL]<br />
 
[TL_HEALING_RATE:1]<br />
 
<br />
 
[SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarves' skin and bones never melt or freeze. If you don't want it then just skip this part.''<br />
 
[COLDDAM_POINT:NONE]<br />
 
[HEATDAM_POINT:NONE]<br />
 
[IGNITE_POINT:NONE]<br />
 
[IF_EXISTS_SET_MELTING_POINT:NONE]<br />
 
[IF_EXISTS_SET_BOILING_POINT:NONE]<br />
 
[SPEC_HEAT:NONE]<br />
 
<br />
 
<br />
 
<br />
 
'''Eyebrows and eyelashes are manually added here.'''<br />
 
|-
 
|}
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Tendons and Ligaments
 
|- style="text-align: left; display:table-cell; "
 
|'''Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them.  The number afterward is the healing rate.  Lower is faster.'''<br />
 
<br />
 
<br />
 
<br />
 
[TENDONS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br />
 
[LIGAMENTS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br />
 
<br />
 
[TISSUE:OBSIDIAN]<br />
 
[TISSUE_NAME:obsidian:np]<br />
 
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 
[MUSCULAR]<br />
 
[FUNCTIONAL]<br />
 
[STRUCTURAL]<br />
 
[RELATIVE_THICKNESS:1]<br />
 
[CONNECTS]<br />
 
[TL_HEALING_RATE:1]<br />
 
[TISSUE_SHAPE:LAYER]<br />
 
<br />
 
'''This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.'''<br />
 
|-
 
|}
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin Colors
 
|- style="text-align: left; display:table-cell; "
 
|==''This is very important to have, as it prevents the whole thing from not working and or spamming the error log with messages''==<br />
 
<br />
 
'''Here all of the skin is selected and various colors are listed.'''<br />
 
<br />
 
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN_OBSIDIAN]<br />
 
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]<br />
 
[TLCM_NOUN:skin:SINGULAR]<br />
 
<br />
 
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]<br />
 
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]<br />
 
[APP_MOD_NOUN:skin:SINGULAR]<br />
 
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]<br />
 
<br />
 
'''Now we do the eyes, using the somewhat clunky eye color patterns.'''<br />
 
|-
 
|}
 
|-
 
|}
 
 
 
== Finished Reactions/Buildings ==
 
== Finished Reactions/Buildings ==
 
=== SKILLS ===
 
=== SKILLS ===
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<br />
 
<br />
 
'''What is here...'''<br />
 
'''What is here...'''<br />
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarves don't really use them.)'''<br />
+
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarfs don't really use them.)'''<br />
 
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
 
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
 
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
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|-
 
|-
 
|}
 
|}
 
 
=== TREES & PLANTS ===
 
=== TREES & PLANTS ===
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
Line 1,618: Line 1,504:
 
<br />
 
<br />
 
[REACTION:CHEAT_TREE_016]<br />
 
[REACTION:CHEAT_TREE_016]<br />
[NAME:Free Tunnel Tube]<br />
+
[NAME:Free Tunnel Tube<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]<br />
Line 3,501: Line 3,387:
 
[PERMITTED_REACTION:CHEAT_GEM_088]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_088]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_089]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_089]<br />
[PERMITTED_REACTION:CHEAT_GEM_090]<br />
 
 
[PERMITTED_REACTION:CHEAT_GEM_091]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_091]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_092]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_092]<br />
Line 3,543: Line 3,428:
 
|-
 
|-
 
|}
 
|}
[[Category:v0.31:Modding]]
+
[[Category:DF2010:Modding]]

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