v50 Steam/Premium information for editors
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- 00:52, 10 November 2009 diff hist +573 User talk:Hussell
- 15:19, 9 November 2009 diff hist +803 User talk:Hussell/ClockToggle
- 14:48, 9 November 2009 diff hist -1,428 User talk:Hussell
- 14:45, 9 November 2009 diff hist +1,793 User:Hussell/ClockToggle
- 14:15, 9 November 2009 diff hist +333 m User:Hussell/ClockToggle
- 04:15, 9 November 2009 diff hist -4 m User:Hussell/ClockedSetResetLatch current
- 02:51, 9 November 2009 diff hist +632 User:Hussell
- 02:44, 9 November 2009 diff hist +5,371 N User:Hussell/ClockToggle Created page with '=Clock Toggle= I don't know the proper name for this. Oh well. {| style="border-spacing: 0" |- |{{888}} |{{888}} |{{888}} |{{888}} |{{888}} |- |{{888}} |{{888}} |{{888}} |{{RT0…'
- 01:48, 9 November 2009 diff hist +46 User:Hussell
- 01:48, 9 November 2009 diff hist +10,076 N User:Hussell/DataFlipFlop Created page with '=Data Flip-Flop= {| style="border-spacing: 0" |- |{{888}} |{{888}} |{{888}} |{{888}} |{{888}} |- |{{888}} |{{888}} |{{888}} |{{RT0|>|#CCC}} |{{888}} |- |{{H2O}} |{{RT0|┼|#0F0}…' current
- 00:33, 9 November 2009 diff hist +39 m User:Hussell
- 00:32, 9 November 2009 diff hist +2,864 N User:Hussell/DataLatch Created page with '=Data Latch= {| style="border-spacing: 0" |- |{{888}} |{{888}} |{{888}} |{{888}} |{{888}} |- |{{888}} |{{888}} |{{888}} |{{RT0|>|#CCC}} |{{888}} |- |{{H2O}} |{{RT0|┼|#0F0}} |{…' current
- 23:46, 8 November 2009 diff hist +63 User:Hussell
- 23:46, 8 November 2009 diff hist +2,084 N User:Hussell/ClockedSetResetLatch Created page with '=Clocked Set/Reset Latch= {| style="border-spacing: 0" |- |{{888}} |{{888}} |{{888}} |{{888}} |{{888}} |{{888}} |- |{{H2O}} |{{RT0|┼|#00F}} |{{RT0|┼|#0F0}} |{{RT0|┼|#FF0}}…'
- 23:45, 8 November 2009 diff hist +10 m User:Hussell/SetResetLatch
- 23:19, 8 November 2009 diff hist +46 N User:Hussell Created page with 'Set/Reset Latch'
- 23:18, 8 November 2009 diff hist +5,125 N User:Hussell/SetResetLatch Set/Reset Latch
- 04:08, 17 February 2009 diff hist +375 40d Talk:Item value ballista arrowheads
- 17:52, 14 February 2009 diff hist +302 40d Talk:Item value hypothetically
- 20:52, 12 February 2009 diff hist +563 40d Talk:Item value subsection 1.1
- 16:54, 11 February 2009 diff hist +27 40d:Item value
- 16:50, 11 February 2009 diff hist +446 40d Talk:Item value
- 05:34, 11 February 2009 diff hist +452 40d Talk:Item value animal traps
- 05:25, 11 February 2009 diff hist +975 40d Talk:Item value on material multipliers
- 16:16, 5 February 2009 diff hist +200 40d Talk:Item value undyed cloth same as dyed cloth
- 01:55, 5 February 2009 diff hist +81 m 40d:Item value Artifact quality multiplier
- 01:51, 5 February 2009 diff hist +1,173 40d Talk:Item value How the value of dye decorations is calculated
- 22:34, 4 February 2009 diff hist +199 m 40d Talk:Item value
- 20:07, 4 February 2009 diff hist +601 40d Talk:Item value why leather should only be in one table
- 18:09, 4 February 2009 diff hist -1 m 40d:Modvalue too many apostrophes
- 18:08, 4 February 2009 diff hist +868 m 40d Talk:Item value
- 17:48, 4 February 2009 diff hist +9 m 40d:Item value value of lye
- 04:10, 4 February 2009 diff hist +1,309 40d Talk:Item value
- 18:32, 3 February 2009 diff hist +29 m 40d Talk:Item value ignature
- 18:31, 3 February 2009 diff hist +6,786 m 40d Talk:Item value collapsible tables
- 17:45, 2 February 2009 diff hist +107 40d Talk:Item value
- 03:00, 2 February 2009 diff hist +1,306 40d Talk:Item value
- 20:58, 29 January 2009 diff hist +90 40d Talk:Gather plants
- 15:50, 17 January 2009 diff hist +33 m 40d:Tame See also animal material multiplier
- 15:48, 17 January 2009 diff hist +11 m Animal material multiplier See also pet values
- 05:42, 17 January 2009 diff hist +1,206 40d:Item value Complete reorganization
- 03:19, 17 January 2009 diff hist 0 m 40d:Ore Sorted table by value
- 03:14, 17 January 2009 diff hist 0 m 40d:Economic stone Sorted table by value
- 03:12, 17 January 2009 diff hist +2,690 40d:Tame Added table of pet values
- 02:40, 17 January 2009 diff hist +2,432 N Animal material multiplier New page: Each animal has a material multiplier which affects the value of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread,...
- 19:20, 16 January 2009 diff hist -6 40d:Kitchen Fixed values on dragon stew example
- 01:06, 10 August 2008 diff hist -54 m 40d:Item value 3 (ore) * 8 (magnetite) == 24 (magnetite ore)
- 16:45, 8 August 2008 diff hist 0 40d:Iron Those values are for steel, not iron
- 14:16, 27 July 2008 diff hist -28 m 40d:Hauling grammar
- 13:30, 25 July 2008 diff hist +273 N 40d Talk:Occupancy flags in DF memory New page: Looks like a collection of 1 bit flags to me. *1st bit: unwalkable construction? *2nd bit: walkable construction? *3rd bit: special walkable flag? *4th bit: standing creature *5th bit: cr...