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  • ...artifact of untold value. With a wave of it's hand clutching the mug, the thief ran off into the tropical swamps, losing the dog that was fast on it's heel
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...l with what you are given, we needed the work done. In other news a kobold thief tried to get in but Alath spotted the bugger, to bad the dogs aren’t trai ...t. Rushing to the spot I found the mangled and torn body of another kobold thief that had been killed by our two dogs. Only one of them had been injured tha
    82 KB (15,394 words) - 02:00, 16 September 2008
  • File:PTTG16x16graph.png
    [THIEF:T:5:0:ADD_COLOR:DEFAULT] [THIEF:T:5:1:ADD_COLOR:DEFAULT]
    (256 × 256 (7 KB)) - 14:34, 9 October 2009
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,697 words) - 00:49, 29 December 2022
  • it appears i have a goblin master thief in my cage trap, perhaps they're not trap-immune unless stealthed? :No thief is 100% immune to traps. They have a certain chance to avoid traps whether
    21 KB (3,515 words) - 16:58, 26 October 2010
  • ...ted a goblin thief. Not one to let such things go, Kegetherith chased said thief down. Right into an ambush. Needless to say, he was torn to pieces. ...rsuers into the elven caravan. There were no elf survivors. Another goblin thief was stunned by the stone fall traps near our main stairwell, and was killed
    5 KB (821 words) - 17:32, 22 June 2009
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,628 words) - 23:17, 19 March 2019
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. ...game will announce "Thief! Protect the hoard from skulking filth!" and the thief will attempt to flee.
    9 KB (1,530 words) - 17:13, 17 September 2021
  • A goblin thief attempted to enter the fortress but once again cage traps have protected th A second, this time kobold, thief tried where the first had failed but was once again thwarted.
    124 KB (18,484 words) - 14:51, 12 August 2010
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...it upon themselves to take down the thief. The child quickly punctured the thief's heart with his bare hands (all that partying made him Extremely Strong) a
    23 KB (3,730 words) - 02:50, 21 August 2010
  • ...omestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief ...0 || exotic || || 1 || any desert, tundra, mountain || || vermin hunter, thief, eater, drinker
    34 KB (3,946 words) - 11:55, 5 December 2023
  • Apparently another thief from the goblins came for our belongings. I know this because he's impaled We apparently did have another attempted thief, though. Is it wrong to smile at flayed goblin skin? If it is, I don't wan
    22 KB (3,844 words) - 04:53, 7 June 2008
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...an wipe out an entire ambush, and inflict significant damage on a siege. A thief's trap avoidance is subject to chance, so the more the better. However, be
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something bumps into them -
    32 KB (4,689 words) - 15:05, 19 July 2012
  • ...got trapped again. One of my haulers went to the cage, removed the goblin thief from the cage and hauled him ~30 spaces and threw him of the tower. The gob The thief may have gotten away the first time, but he is still in the pit's list as n
    17 KB (2,982 words) - 04:48, 13 December 2011
  • ...y finally bruised him into an early grave. I had saved the part where the thief arrived, so I ran it a few more times - each time uglier than the next. Red :Actually, from the reports I have been hearing, the thief having a weapon was also very important. The long time it took to kill him
    6 KB (964 words) - 23:14, 10 February 2012
  • ...e dogs chased it through the surf, eventually running it down. The second thief had the misfortune to run into Ryan... who strangled it on the beach. The herald of the migrants was a thief, which I brought down... with the help of hmxmoss' dogs. The migrants incl
    3 KB (540 words) - 00:51, 6 March 2009
  • *[[DF2010:Thief|Thief]] ...order:1px #AAA solid;padding:0.2em;padding-left:0.5em;padding-right:0.5em”|Thief
    760 KB (105,326 words) - 20:44, 7 June 2011
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024

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