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  • :* [[Body token]]s determine bodily structure. ...Bodygloss]] tokens perform a single-word substitution of a creature's body parts.
    2 KB (326 words) - 13:04, 4 January 2023
  • ...with your soldiers - you may find yourself with more bodies and [[severed body part]]s than you can process. In this case it is a good idea to set up some
    15 KB (2,489 words) - 15:17, 25 March 2014
  • ...internal organs of a [[creature]] while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[Magma m ...ver''' is an item used to store [[bolt]]s or [[arrow]]s. It is worn on the body, like a [[backpack]].
    5 KB (774 words) - 22:17, 31 December 2012
  • '''Butchers''' do the dirty job of processing animal [[corpse]]s and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and a [[skull]] at the [[butche
    3 KB (565 words) - 19:48, 5 November 2017
  • ...et stunned, doesn't breathe, doesn't tire, and, perhaps worst, has no body parts to injure, meaning that even the best [[wrestler]]s have little or no chanc
    850 bytes (136 words) - 14:29, 23 November 2016
  • ...fects the [[item value|value]] of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread
    2 KB (208 words) - 17:23, 27 March 2012
  • * {{K|c}} toggles whether dwarves will save or [[chasm]] corpses and body parts
    3 KB (425 words) - 18:44, 28 February 2014
  • Corpses, chunks, body parts, [[skin]], and food all can rot, emitting [[miasma]] when located undergrou
    2 KB (338 words) - 04:50, 9 April 2014
  • ...arf]] to work at a [[butcher's shop]] and process animal [[corpse]]s and [[body part]]s into edible [[meat]], [[skin]] to be processed into [[leather]], an
    512 bytes (66 words) - 15:38, 8 December 2011
  • ...[food]]). Place a stockpile on the refuse option for only corpses and body parts, which will only collect the butcher-able corpses. Bones and skulls can be
    6 KB (1,104 words) - 02:15, 24 July 2021

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