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23a:Modvalue
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This article is about an older version of DF. |
An animal's modvalue affects the value of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread, and anything made from these raw materials, including prepared food, soap, and leather or silk clothing. The modvalue does not affect the value of caged tame animals or pet animals.
Modvalue | Animal names |
---|---|
x50 | Demon, Dragon, Hydra |
x20 | Frog demon, Tentacle demon |
x10 | Blizzard man, Fire imp, Giant cave spider, Giant desert scorpion, Ogre, Sasquatch, Troll, Unicorn |
x5 | Cave crocodile, Giant bat, Giant toad |
x4 | Alligator, Nightwing, Saltwater crocodile, Werewolf |
x3 | Black bear, Cheetah, Cougar, Elephant, Giant cheetah, Giant jaguar, Giant leopard, Giant lion, Giant tiger, Grizzly bear, Hippo, Jaguar, Leopard, Lion, Polar bear, Strangler, Tiger, Walrus, Whale |
x2 | Beak dog, Cow, Elk, Foul blendec, Giant mole, Giant rat, Ice wolf, Large rat, Musk ox, Naked mole dog, Satyr, Warthog, Wolf |
x1 | Antman, Batman, Bonobo, Cat, Chimpanzee, Cyclops, Deer, Dog, Dwarf, Elf, Ettin, Fox, Frogman, Gazelle, Giant, Goblin, Gorilla, Gremlin, Groundhog, Harpy, Hoary marmot, Horse, Human, Kobold, Lizardman, Mandrill, Minotaur, Mule, Raccoon, Ratman, Rhesus macaque, Snakeman, Titan, Troglodyte |