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  • ...ee when a mood will strike – might be sooner, might be (almost) never. The counter resets to 1000 once a mood begins and continues counting down as the mood p
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...l you get a profit margin larger than you first offer but smaller than the counter offer, then press {{K|t}}.
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...er. If the counter-strike is blocked, the attacker does not get a counter-counter strike.
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    33 KB (5,122 words) - 15:05, 11 March 2024
  • There is also an '''idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    27 KB (4,330 words) - 18:12, 21 February 2014
  • ...hem by pushed or ridden cart is problematic - ramps on corners behave very counter-intuitively, resulting in loss of speed when going down and diagonal moveme Counter-intuitive to their construction method, Track Stops are considered [[buildi
    93 KB (15,231 words) - 15:00, 15 December 2023
  • | MERCHANT COUNTER-OFFERS ...r offer fails, to make bartering more realistic and less frustrating. If a counter-offer is impossible, it needs to be clear about that.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    30 KB (4,622 words) - 23:34, 27 November 2023
  • There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    49 KB (7,895 words) - 04:00, 20 December 2022
  • There is also an '''idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...gotten beast irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no forgotten beasts will attack. || 5000, 5000, | Wilderness irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no agitated wildlife will spawn. || 2000, 2000,
    10 KB (1,376 words) - 11:17, 15 March 2024
  • ...hem by pushed or ridden cart is problematic - ramps on corners behave very counter-intuitively, resulting in loss of speed when going down and diagonal moveme ...d impulse elevators. In general, it makes a system that behaves extremely counter-intuitively, and operates ''any time a cart encounters a valid ramp''. At
    95 KB (15,558 words) - 20:25, 8 April 2024
  • Unrecognized Counter: to make a counter-assertion
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...their sight and suck the blood of the first creature you find. One way to counter this is to raid goblin/bandit camps, concentrating on one lone, weak unit f ...ers will not attack vampires caught red-handed, and can be fooled by their counter-accusations.{{bug|5087}}
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...olar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar
    7 KB (1,076 words) - 20:35, 18 February 2023
  • ...olar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar
    7 KB (1,078 words) - 03:55, 20 December 2022

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