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  • * [[DF2014:Trading#Seizing_items|Seizing goods via the trade dialog]] is most straight For multiplying weapons/armor-grade metals, forging and melting giant axe blades, enormous corkscrews, menacing spikes
    18 KB (2,976 words) - 02:58, 19 October 2023
  • ...ily. For bludgeoning weapons, "weight" is the guiding rule, and all combat metals have roughly the same [[density|weight]]. See [[Weapon#Superior metal rule] ...[[bismuth bronze]], as both have the same combat stats and are armor-grade metals. [[Black_bronze|Black bronze]] '''cannot''' be used for armor.)
    92 KB (14,678 words) - 18:35, 8 May 2024
  • ...(seemingly, a fallback triggered due to them not being given access to any metals at all). This doesn't seem to manifest itself in fortress mode, however, an {{gamedata|title=Entity ([[civilization]]) raws|{{raw|DF2014:entity_default.txt|ENTITY|SKULKING}}}}
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...eflect 99.99% of the time. As comparison, bolts made out of non-adamantine metals fired at armor of equal or superior strength do not deflect and simply deal {{gamedata|{{raw|DF2014:item_ammo.txt|ITEM_AMMO|ITEM_AMMO_BOLTS}}}}
    4 KB (689 words) - 03:01, 19 August 2023
  • ...ess however you see fit for those prehistoric Dwarves (e.g. only primitive metals, elaborate tombs for the chieftains with burial objects, cave art, etc.) an * DwarfBonus: Use war [[elephant]]s, or any other giant [[:Category:DF2014:Grazer|grazing animal]] you <s>bought</s> seized from elves.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...ess however you see fit for those prehistoric Dwarves (i.e. only primitive metals, elaborate tombs for the chieftains with burial objects, cave art, etc.) an * DwarfBonus: Use war [[elephant]]s, or any other giant [[:Category:DF2014:Grazer|grazing animal]] you <s>bought</s> seized from elves.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...will be a specific amount of werebeasts roaming the lands, depending on [[DF2014:Advanced_world_generation#Number_of_Werebeast_Curse_Types| the world's sett ...is way will lead you to be cursed: the curse will be either werebeast or [[DF2014:Vampire|vampirism]]. (toppling statues unrelated to your religion has no ef
    39 KB (5,847 words) - 18:54, 13 April 2024
  • ...will be a specific amount of werebeasts roaming the lands, depending on [[DF2014:Advanced_world_generation#Number_of_Werebeast_Curse_Types| the world's sett ...is way will lead you to be cursed: the curse will be either werebeast or [[DF2014:Vampire|vampirism]]. (As of v0.47.01, toppling statues unrelated to your re
    38 KB (5,678 words) - 22:47, 12 January 2024
  • ...bor]], but without a pick they can do nothing. There is no way to get new metals or stone (clay excluded) for any purpose (except from foreign traders and s ...have passed, and you truly feel your fortress is unassailable and eternal, DF2014 now offers you the option to [[Reclaim_fortress_mode|retire]] your boring f
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...ings, and are not intelligent (though there is room to address this; see [[DF2014:Dragon#Irregularities.2C_Bugs.2C_and_Future_Plans|Bugs and Future Plans]]). ...act not actually fire, but is composed of boiling, molten clouds of varied metals such as: silver, copper, steel, etc... So one could argue that dragons feed
    10 KB (1,575 words) - 13:18, 21 December 2023
  • ...hings out of your valuable materials, and don't use all your weapons-grade metals for making valuable furniture until you've got at least a few weapons and a {{catbox|DF2014:Semi-megabeasts}}<onlyinclude>
    2 KB (340 words) - 23:28, 21 June 2023
  • {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|DF2014:entity_default.txt|ENTITY|MOUNTAIN}}}}
    12 KB (1,823 words) - 03:20, 20 December 2022
  • Press {{K|r}} to view the new reports in the [[DF2014:Reports#Combat|reports screen]]. Once you do so, the flags will be reset.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...out steel, the alloy [[bronze]] or regular iron are the next best suitable metals to use. Bronze requires two ores or bars of [[tin]] and [[copper]]. The met January 29, 2020 saw [[DF2014:Release_information/0.47.01|the last major release]] prior to the premium e
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...e entirely of [[wood]] (or in the case of towers and castles, [[stone]] or metals like [[copper]]), and usually include several houses and [[shop]]s, and a [ {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|DF2014:entity_default.txt|ENTITY|PLAINS}}}}
    6 KB (1,033 words) - 07:41, 25 March 2024
  • ...have flux stone. To find iron ores, search for a location that has shallow metals, flux stone, medium elevation, and either high or low drainage. On large ma *[[DF2014:Cassiterite|Cassiterite]]
    3 KB (424 words) - 03:55, 20 December 2022
  • ...hings out of your valuable materials, and don't use all your weapons-grade metals for making valuable furniture until you've got at least a few weapons and a {{catbox|DF2014:Semi-megabeasts}}<onlyinclude>
    2 KB (321 words) - 03:56, 20 December 2022
  • ...bor]], but without a pick they can do nothing. There is no way to get new metals or stone (clay excluded) for any purpose (except from foreign traders and s ...have passed, and you truly feel your fortress is unassailable and eternal, DF2014 now offers you the option to [[Reclaim_fortress_mode|retire]] your boring f
    22 KB (3,735 words) - 21:32, 7 May 2024
  • ...r]] and [[silver]] are the only [[Weapon#Superior metal rule|weapons-grade metals]] your fortress has available. Trolls can and will [[Wrestling|wrestle]] yo [[Category:DF2014:Shearable]]
    4 KB (594 words) - 04:04, 20 December 2022
  • ...ll]]s and [[beak dog]] [[mount]]s. Their items can be a valuable source of metals for fortresses that embarked in metal-scarce areas (leading some players to {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|DF2014:entity_default.txt|ENTITY|EVIL}}}}
    8 KB (1,204 words) - 03:31, 20 December 2022

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