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  • {{For/see|a list of Dwarf Fortress mods|[[List of mods]]}} '''Modding''' refers to modifying the game's files. ''Dwarf Fortress'' is remarkably moddable.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...scussion page]]! Above all else, always remember the [[Main:Dwarf Fortress|Dwarf Fortress]] motto: "Losing is [[fun]]!" ...atment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...'reaction identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix * Any custom (raw-defined) building, such as:
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...need to be modified to list new details from this version. It also lists pages about entirely new subjects introduced in this version, such as [[burrow]]s === [[raw file|Raws]] ===
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...g an expedition]]. Unzip the Bentgirder package to the same directory as ''Dwarf Fortress'', and play along with this tutorial. ...you're using a graphical tile set, you will need to copy over the modified raw files. If you're using the [[Lazy Newb Pack]] there's an automatic save upd
    44 KB (7,730 words) - 22:36, 15 September 2019
  • '''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w
    35 KB (5,825 words) - 19:58, 21 October 2023
  • [[File:v50_stockpile_gui_preview.png|right]]'''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more One method to ensure a workshop has raw material on hand is to place a small stockpile of its input materials next
    34 KB (5,560 words) - 18:23, 16 March 2024
  • '''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w
    30 KB (4,990 words) - 14:26, 24 June 2022
  • '''Stockpiles''' are where [[dwarf|dwarves]] will store items of various types, usually in a safer, closer or ...Because that crafter is busy, that hauling job will be taken by another [[dwarf]]. This speeds up a queue of jobs, as other dwarves perform the time-consum
    22 KB (3,621 words) - 14:25, 24 June 2022
  • '''Stockpiles''' are where [[dwarf|dwarves]] will store items of various types. Dwarves with the corresponding ...Because that crafter is busy, that hauling job will be taken by another [[dwarf]]. This speeds up a queue of jobs, as other dwarves perform the time-consum
    21 KB (3,445 words) - 14:21, 24 June 2022
  • ...'reaction identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix * Any custom (raw-defined) building, such as:
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...Fortress'' players and modders, and this page serves as a list of them. ''Dwarf Fortress'' is a difficult game to play, and any help that can be had in the The [[Utilities#Lazy Newb Pack|Lazy Newb Pack]] is an effort to make ''Dwarf Fortress'' more accessible for new players by bundling and configuring util
    15 KB (2,352 words) - 18:51, 15 February 2023
  • The reaction identifier may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix ...you should set the subtype to NONE. Subtypes are defined within the local raw data files and their exact names can be referenced by looking at the corres
    27 KB (4,390 words) - 23:00, 8 April 2014
  • This page has been updated to 4.41; the rest of the pages are in varying states of update. Information might be outdated. Refer to th The Long Night is a total overhaul mod which takes the game Dwarf Fortress and transplants it into a post-apocalyptic scifi future where the
    35 KB (5,764 words) - 12:20, 6 December 2023
  • ...ort. Having a way to segregate your dwarves so that they don't run into a dwarf on a rampage can save whole forts, much less individual lives. Doors can a To have a dwarf ready to pull a lever in case of an ambush it's best to place them near the
    21 KB (3,495 words) - 02:43, 18 January 2023
  • ...ort. Having a way to segregate your dwarves so that they don't run into a dwarf on a rampage can save whole forts, much less individual lives. Doors can a To have a dwarf ready to pull a lever in case of an ambush it's best to place them near the
    21 KB (3,516 words) - 02:21, 13 January 2023
  • ...scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    13 KB (2,202 words) - 20:39, 29 July 2021
  • ...[scheduling]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    18 KB (2,893 words) - 00:47, 21 December 2022
  • ...[scheduling]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    18 KB (2,893 words) - 03:58, 20 December 2022
  • ...oll through your list of dwarves. The current skill level for the selected dwarf appears in a column on the right. Use {{k|→}} and {{k|←}} to move betwe You can also hit {{k|v}} to learn more about that dwarf's likes and dislikes. In the future, this information might influence your
    31 KB (5,230 words) - 15:54, 8 December 2011

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