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  • ...it|STRESS_VULNERABILITY]] trait, are not suitable for the military or as [[nobles]]. You will have to remove them from these duties and, in extreme cases, is * Make Nobles' rooms better than other rooms. They have the telepathic ability to tell if
    12 KB (1,901 words) - 12:03, 5 March 2023
  • {{Quality|Masterwork}} ...office_medium_icon.png|right]]An office is a zone required by some [[Noble|nobles]], and requires a [[chair]]. [[Manager|Managers]] will use the chair to val
    29 KB (4,895 words) - 21:50, 14 March 2024
  • A masterwork of Nobles
    123 KB (19,038 words) - 13:55, 10 November 2022
  • {{Quality|Masterwork|23:17, 20 September 2016 (UTC)}} ...re we do that, we'll close the military screen ({{k|esc}}) and open the '''nobles screen''' ({{k|n}}).
    17 KB (2,866 words) - 03:42, 20 December 2022
  • '''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untamable animals, or anything else. Just be ready for somethi ...into a Royal bedroom for a [[noble]], complete with gem windows, artifact/masterwork components, and untold numbers of armour stands and weapon racks. And then
    41 KB (6,700 words) - 12:31, 21 March 2022
  • {{Quality|Masterwork}} ==Nobles and Administrators==
    86 KB (14,760 words) - 04:47, 17 March 2024
  • {{Quality|Masterwork|17:56, 5 July 2018 (UTC)}} ==Nobles and Administrators==
    94 KB (16,288 words) - 19:50, 3 January 2023
  • A masterwork of Nobles/Admins
    311 KB (47,240 words) - 11:27, 4 October 2011
  • *<s>Eating a masterwork meal will cause the cook to suffer art defacement.</s> -- '''Fixed''' {{ver ==Nobles==
    14 KB (2,326 words) - 22:19, 26 July 2021
  • {{quality|Masterwork|22:12, 13 October 2012 (UTC)}}{{av}} ...s will require an '''[[Arsenal_dwarf|Arsenal Dwarf]]''' (designated in the nobles screen) to manage your armory. The Arsenal Dwarf serves the role of quarter
    14 KB (2,246 words) - 22:54, 8 April 2014
  • {{Quality|Masterwork}} ...military skills cannot enter moods, nor [[Noble#Immigrant_Nobles|immigrant nobles]], but any other dwarf can, including [[child]]ren.
    30 KB (4,622 words) - 23:34, 27 November 2023
  • {{Quality|Masterwork|10:55, 18 May 2015 (UTC)}} '''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untrainable animals, or anything else.
    30 KB (5,073 words) - 16:15, 20 June 2020
  • {{Quality|Masterwork|21:15, 28 April 2013 (UTC)}} :''For suggestions on disposing of nobles and other unwanted residents, see [[unfortunate accident]].''
    44 KB (6,774 words) - 09:55, 21 December 2022
  • {{av}}{{Quality|Masterwork}} You may prevent the economy from activating with the arrival of the above nobles by editing data/init/[[init.txt]]; line "[ECONOMY:NO]". Once an appropriate
    6 KB (1,003 words) - 15:18, 6 July 2020
  • {{quality|Masterwork|03:47, 14 September 2010 (UTC)}} * {{key|n}} - [[Nobles screen|Nobles and Administrators]]
    13 KB (1,969 words) - 03:04, 2 July 2012
  • A masterwork of Nobles/Admins
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material.
    4 KB (666 words) - 13:57, 4 August 2020
  • ...lf again as more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    13 KB (2,198 words) - 03:38, 20 December 2022

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