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  • ==Mineral production (profit!)== ...rs at a [[smelter]], so, on average, you will produce 1⅓ bars of the basic metal* for every tile of ore mined, or 4/ for small clusters of rare ore.
    11 KB (1,892 words) - 18:41, 15 March 2024
  • ==Mineral production (profit!)== ...rs at a [[smelter]], so, on average, you will produce 1⅓ bars of the basic metal* for every tile of ore mined, or 4/ for small clusters of rare ore.
    11 KB (1,815 words) - 03:43, 20 December 2022
  • * For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other build * BONUS: Only BONE crossbows, bolts and spears. Metal is for losers.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...scious dwarf, wild GCS attempts a bite to the head, but fails to penetrate metal armor, dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    10 KB (1,624 words) - 00:36, 21 December 2022
  • ...nscious dwarf, wild GCS attempts a bite to the head but fails to penetrate metal armor. Dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    12 KB (1,928 words) - 19:22, 24 July 2014
  • ...scious dwarf, wild GCS attempts a bite to the head, but fails to penetrate metal armor, dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    10 KB (1,624 words) - 03:39, 20 December 2022
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b ...p weaponsmithing is time-consuming and always requires [[weapons-grade]] [[metal]] and [[fuel]] (or [[magma]]), and weapon [[artifact]]s can be some of the
    29 KB (4,808 words) - 10:31, 27 April 2024
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b *[[Carpenter]]s: Like blacksmiths, but they use [[wood]] instead of metal. Only source of quality [[bed]]s and some newer items, like [[display case]
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...l protection, but can suffice early on if a military presence is critical. Metal makes for much more effective armor, and well-crafted [[steel]] gear can ma ...several ways. Early on, decently-skilled stone crafters can provide enough profit to get some important early items from caravans; for more mature fortresses
    11 KB (1,764 words) - 04:39, 3 March 2024
  • goblin had thrown down his pole and now wielded a metal chain. As the Deeper was always the answer. The precious metal was down there somewhere, it was up to Kogan's elite prospectors to sniff i
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...fter. Turning off restrictions on economic stone will allow you to make a metal ANYTHING from that ore stone, but statues get the highest multiplier, so th ...ck into jail again, and strong dwarves can tear [[Restraint|rope]] apart. Metal [[Restraint|chain]]s are the best way to handle Justice, since the dwarf is
    32 KB (5,458 words) - 20:14, 23 June 2017
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b -High skill ''[[Metal crafter]]s''. Do you want to fill the next caravan with *silver mugs* ? Now
    14 KB (2,243 words) - 20:10, 2 January 2018
  • == Infinite metal == ...of metal produces 25 bolts, and a single bolt can be melted to 0.1 bars of metal, you can create unlimited [[adamantine]] wafers in your fortress using a [[
    18 KB (2,976 words) - 08:48, 21 May 2024
  • == Infinite metal == ...of metal produces 25 bolts, and a single bolt can be melted to 0.1 bars of metal, you can create unlimited adamantine wafers in your fortress using a [[Stup
    18 KB (3,023 words) - 03:22, 20 December 2022
  • .... Creatures catch on fire when appropriate. Items become damaged. Very hot metal objects can melt, and they can melt over characters carrying them, using th ...n is tanned, it could be turned into multiple pieces of leather, more like metal bars, with many being required for the larger goods like armor.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • favorite metal in it. Don't look here. metal bars
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...g an anvil on embark. It's extremely expensive at 1000☼, but to start a [[metal]] industry, you will either have to start with one or request and purchase ...spend a few years getting your fortress established before worrying about metal production, drop it and bring more raw commodities.</p>
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...his method works well for [[furniture]], [[wear|cast-off]] [[clothing]], [[metal]] and [[stone]]. A quantum minecart stop can be combined with some sort of ...of metal produces 25 bolts and a single bolt can be melted to 0.1 bars of metal, you can create unlimited adamantine wafers in your fortress using a [[Stup
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...eep your dwarves safe. Wood, leather, and bone provide minimal protection. Metal is key, but note that armor is meaningless against [[Titan]]s, as a blow fr *[[Fuel industry]]: The production of fuel to support the metal, glass and ceramics industries either with charcoal or coal.
    7 KB (1,105 words) - 03:35, 20 December 2022
  • ...oom entirely. This behavior can be prevented, to a degree, by limiting the profit they receive from your trades and by limiting the rate at which your own we ...to sell food and booze, however, your [[barrel]]s will need to be made of metal. Living [[animal]]s are acceptable, as long as the [[cage]] or [[trap]] is
    6 KB (1,093 words) - 12:45, 5 November 2020

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