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  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap? ::Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --[[User:Zombiejustice|Zombiejustice]
    2 KB (384 words) - 04:29, 26 January 2011
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • :Thanks! [[User:Thief^|Thief^]] 07:37, 21 April 2010 (UTC)
    197 bytes (27 words) - 07:37, 21 April 2010
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • File:Goblin Thief Battle.png
    A battle with a goblin thief.
    (603 × 721 (44 KB)) - 14:13, 4 April 2014
  • File:Thief icon.png
    (200 × 200 (5 KB)) - 13:55, 16 February 2022
  • ...hapless goblins into the pit. Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls .... You just have to (re)build the cage immediately next to the pit, so the thief gets dumped before it can escape.--[[User:Albedo|Albedo]] 07:30, 30 July 20
    7 KB (1,214 words) - 15:13, 8 March 2010

Page text matches

  • usable thief plot thief
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Considered a thief Certainly considered a thief
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • ...hapless goblins into the pit. Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls .... You just have to (re)build the cage immediately next to the pit, so the thief gets dumped before it can escape.--[[User:Albedo|Albedo]] 07:30, 30 July 20
    7 KB (1,214 words) - 15:13, 8 March 2010
  • The merchants have arrived. And they brought trouble. A Kobold thief snuck in behind them. The damn thing snuck by our traps, and unfortunately Chrachreelmis (Chrach). Kobold Thief. Armed with a copper dagger.<BR>
    18 KB (3,057 words) - 00:21, 9 March 2010
  • THIEF Thief Target
    311 KB (47,240 words) - 11:27, 4 October 2011
  • THIEF Thief Target
    248 KB (37,728 words) - 00:28, 8 August 2013
  • THIEF Thief Target
    237 KB (33,753 words) - 21:06, 23 June 2017
  • I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap? ::Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --[[User:Zombiejustice|Zombiejustice]
    2 KB (384 words) - 04:29, 26 January 2011
  • | {{text anchor|Thief (villain)}} | {{text anchor|Ambush (thief)}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • | THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...skill check or anything (that I know of), they will automatically spot the thief if they are one tile away from it. ...arf who was being accosted has been drafted into the military and beat the thief into a bloody mess. (If you don't remember, activating someone for military
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    43 KB (7,277 words) - 16:28, 26 July 2021
  • THIEF A thief has stolen
    123 KB (19,038 words) - 13:55, 10 November 2022
  • As usual, the arrival of the caravan attracted a kobold thief, who was discovered before he even reached the cage traps. Phrost has final Further, the goblin thief has broken out while being brought to the depot - I trust that either he'll
    17 KB (2,887 words) - 00:17, 17 November 2009
  • ...artifact of untold value. With a wave of it's hand clutching the mug, the thief ran off into the tropical swamps, losing the dog that was fast on it's heel
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...l with what you are given, we needed the work done. In other news a kobold thief tried to get in but Alath spotted the bugger, to bad the dogs aren’t trai ...t. Rushing to the spot I found the mangled and torn body of another kobold thief that had been killed by our two dogs. Only one of them had been injured tha
    82 KB (15,394 words) - 02:00, 16 September 2008
  • File:PTTG16x16graph.png
    [THIEF:T:5:0:ADD_COLOR:DEFAULT] [THIEF:T:5:1:ADD_COLOR:DEFAULT]
    (256 × 256 (7 KB)) - 14:34, 9 October 2009
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,697 words) - 00:49, 29 December 2022
  • it appears i have a goblin master thief in my cage trap, perhaps they're not trap-immune unless stealthed? :No thief is 100% immune to traps. They have a certain chance to avoid traps whether
    21 KB (3,515 words) - 16:58, 26 October 2010
  • ...ted a goblin thief. Not one to let such things go, Kegetherith chased said thief down. Right into an ambush. Needless to say, he was torn to pieces. ...rsuers into the elven caravan. There were no elf survivors. Another goblin thief was stunned by the stone fall traps near our main stairwell, and was killed
    5 KB (821 words) - 17:32, 22 June 2009
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,628 words) - 23:17, 19 March 2019
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. ...game will announce "Thief! Protect the hoard from skulking filth!" and the thief will attempt to flee.
    9 KB (1,530 words) - 17:13, 17 September 2021
  • A goblin thief attempted to enter the fortress but once again cage traps have protected th A second, this time kobold, thief tried where the first had failed but was once again thwarted.
    124 KB (18,484 words) - 14:51, 12 August 2010
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...it upon themselves to take down the thief. The child quickly punctured the thief's heart with his bare hands (all that partying made him Extremely Strong) a
    23 KB (3,730 words) - 02:50, 21 August 2010
  • ...omestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief ...0 || exotic || || 1 || any desert, tundra, mountain || || vermin hunter, thief, eater, drinker
    34 KB (3,946 words) - 11:55, 5 December 2023
  • Apparently another thief from the goblins came for our belongings. I know this because he's impaled We apparently did have another attempted thief, though. Is it wrong to smile at flayed goblin skin? If it is, I don't wan
    22 KB (3,844 words) - 04:53, 7 June 2008
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...an wipe out an entire ambush, and inflict significant damage on a siege. A thief's trap avoidance is subject to chance, so the more the better. However, be
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something bumps into them -
    32 KB (4,689 words) - 15:05, 19 July 2012
  • ...got trapped again. One of my haulers went to the cage, removed the goblin thief from the cage and hauled him ~30 spaces and threw him of the tower. The gob The thief may have gotten away the first time, but he is still in the pit's list as n
    17 KB (2,982 words) - 04:48, 13 December 2011
  • ...y finally bruised him into an early grave. I had saved the part where the thief arrived, so I ran it a few more times - each time uglier than the next. Red :Actually, from the reports I have been hearing, the thief having a weapon was also very important. The long time it took to kill him
    6 KB (964 words) - 23:14, 10 February 2012
  • ...e dogs chased it through the surf, eventually running it down. The second thief had the misfortune to run into Ryan... who strangled it on the beach. The herald of the migrants was a thief, which I brought down... with the help of hmxmoss' dogs. The migrants incl
    3 KB (540 words) - 00:51, 6 March 2009
  • *[[DF2010:Thief|Thief]] ...order:1px #AAA solid;padding:0.2em;padding-left:0.5em;padding-right:0.5em”|Thief
    760 KB (105,326 words) - 20:44, 7 June 2011
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • |106||MASTER_THIEF||Master thief |107||THIEF||Thief
    4 KB (531 words) - 21:44, 21 December 2012
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    47 KB (7,991 words) - 16:28, 26 July 2021
  • THIEF! I'm alerted that a thief has made of with my steel bolts. That can't be good. A few moments later,
    52 KB (9,721 words) - 04:40, 16 November 2009
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...oins allow for thieving to take place, and justice takes place to remove a thief's desire to steal anymore. See link for details.}} {{Suggestion|Secret Doors|Doors which non-thief enemies only have a ~20% chance of noticing. Seeing dwarves use it makes en
    85 KB (14,095 words) - 20:41, 24 July 2010
  • ...rful short sword. Five Notable Kills: four goblins in one raid, one kobold thief who came knocking on the wrong door. This is the sword that beheaded the ko ...g kobold salesman. Not interested? I'll just show myself URKH! So a Kobold thief decided my upper barracks looked like a nice back door into my fort. Too ba
    21 KB (3,915 words) - 01:45, 10 November 2010
  • .... I came running around the corner wielding my axe where I struck down the thief in two thrashed blows across its chest.
    8 KB (1,402 words) - 15:32, 5 November 2007
  • File:Sphr dwarves.png
    [THIEF:DWARVES:6:0:AS_IS:DEFAULT] *Added baby, child, drunk, thief and master thief.
    (192 × 352 (38 KB)) - 13:26, 11 April 2010
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...{k|r}} for [[combat report]]s. This starts out blank, but once the first [[thief]] stumbles into your fortress, things can get pretty gory. '''A thief or snatcher appeared!'''
    44 KB (7,730 words) - 22:36, 15 September 2019

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