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  • Assign new display items Retake hatch to forbid it.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • insufficient justice buildings Exchange, give, take or show personal items
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Drop Off Job Items General Items
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Drop Off Job Items General Items
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...m/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...t, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This
    64 KB (10,735 words) - 21:26, 12 August 2014
  • * Preventing dwarves from trying to retrieve items from an area controlled by hostile monsters * Forcing dwarves to use specific materials or items, for example when satisfying a [[mandate]] or [[demand]], or to force them
    4 KB (749 words) - 00:30, 30 June 2012
  • Drop Off Job Items Buildings
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ==Listing items== There are multiple ways of listing items:
    11 KB (1,882 words) - 18:44, 8 December 2011
  • Also shown, below the list of items occupying the tile, are indicators for 'Outside', 'Light', and 'Above Groun ...Remove this reference to the old version? --> There are a total of 60 job items. I won't cover them all now, so I'll just let you know I set him up with Fa
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...use normally, and second column (red): number of restricted or uncollected items (read more below), both adding up to the total number on the map. In v0.44. *[[Raw fish]] - uncleaned fish or other food items produced by fishing
    14 KB (2,188 words) - 04:00, 20 December 2022
  • ...efully to minimize the amount of time spent carrying items back-and-forth. Items in a stockpile may be stored in [[container]]s such as [[bag|bags]], [[barr ...at the stockpile "gives" to a workshop or stockpile that will accept those items, or use a [[dump]] command to have them carried off to a garbage [[zone]].
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...efully to minimize the amount of time spent carrying items back-and-forth. Items in a stockpile may be stored in [[container]]s such as [[bag|bags]], [[barr ...at the stockpile "gives" to a workshop or stockpile that will accept those items, or use a [[dump]] command to have them carried off to a garbage [[zone]].
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...vailable or in use normally, and second column (red): number of restricted items (read more below), both adding up to the total number on the map. ...l only have a rough total, no ability to view or manipulate the individual items.
    10 KB (1,652 words) - 05:04, 14 January 2012
  • ...vailable or in use normally, and second column (red): number of restricted items (read more below), both adding up to the total number on the map. *[[Raw fish]] - uncleaned fish or other food items produced by fishing
    13 KB (2,044 words) - 11:13, 22 June 2014
  • ...arbage dumps''' are [[activity zone]]s in or from which dwarves will throw items marked for dumping. ...]s or [[bones]], and then are automatically filled by haulers whenever the items appear on the map.
    7 KB (1,291 words) - 16:00, 27 January 2024
  • ...elf with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. ...ng/resting upon them. The menu displays [[Creatures]], Objects, [[Building|Buildings]], [[Map tile]]s in that order. You can use the {{k|+}} {{k|-}} keys to bro
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ...elf with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. ...ng/resting upon them. The menu displays [[Creatures]], Objects, [[Building|Buildings]], [[Map tile]]s in that order. You can use the {{k|+}} {{k|-}} keys to bro
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...only show items that match a string and the categories that contain those items. *[[Raw fish]] - uncleaned fish or other food items produced by fishing
    11 KB (1,705 words) - 13:35, 7 March 2024
  • '''Garbage dumps''' are [[activity zone]]s in which dwarves will throw items marked for dumping. (The garbage dump may be inappropriately named, as it's ...]s or [[bones]], and then are automatically filled by haulers whenever the items appear on the map.
    7 KB (1,233 words) - 03:25, 20 December 2022
  • Bonus: Declare war on human and dwarven caravans that try to trade you wooden items. ...etal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or v
    85 KB (14,135 words) - 16:52, 7 May 2024
  • Bonus: Declare war on human and dwarven caravans that try to trade you wooden items. ...etal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or v
    84 KB (13,988 words) - 03:49, 20 December 2022
  • Bonus: Declare war on human and dwarven caravans that try to trade you wooden items. ...etal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or v
    71 KB (11,875 words) - 16:34, 26 July 2021
  • General Items You don't having any buildings.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...vailable or in use normally, and second column (red): number of restricted items (read more below), both adding up to the total number on the map. ...l only have a rough total, no ability to view or manipulate the individual items.
    9 KB (1,424 words) - 20:25, 23 June 2017
  • Some items related to gameplay (graphics / tiles used, features enabled, population ca ...Create a stockpile for everything, and dwarves will start to haul all your items there.}}
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...ll of the items created at your fortress which remain in in your fortress (items which were created in your fortress but are no longer present don't count), ...d is {{DFtext|Imported Wealth|white}}, which includes the value of all the items currently in your fortress which:
    15 KB (2,563 words) - 17:13, 29 June 2012
  • ...elf with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. ...ng/resting upon them. The menu displays [[Creatures]], Objects, [[Building|Buildings]], [[Map tile]]s in that order. You can use the {{k|+}} {{k|-}} keys to bro
    9 KB (1,431 words) - 16:44, 8 December 2011
  • ...elf with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. You can also designate an item to be [[forbid|forbidden]], [[dump|dumped]], or [[melt|melted]] from this menu, if it is a
    9 KB (1,443 words) - 20:08, 23 June 2017
  • * All items that existed at the lost fortress will be [[forbid|forbidden]] and randomly strewn across the map and all accessible levels ...including small buildings like [[cage]]s and [[bed]]s. [[Building]]s, like items, must be reclaimed before they can be used.
    13 KB (2,131 words) - 11:26, 21 April 2024
  • The {{DFtext|Stocks}} button at the top of the screen will show the items owned by your fortress. ...Create a stockpile for everything, and dwarves will start to haul all your items there.}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...ct the enemy's severed limbs. You can also set the default status for some items to forbidden under the [[standing orders]] menu. *Buildings are prioritized according to a LIFO (last in first out) queue, meaning your
    7 KB (1,154 words) - 06:53, 14 May 2014
  • | Holster/Unholster held weapons or items | View Items in [[Building]]s
    16 KB (2,359 words) - 03:16, 20 December 2022
  • * All items that existed at the lost fortress will be [[forbid|forbidden]] and randomly strewn across the map and all accessible levels ...including small buildings like [[cage]]s and [[bed]]s. [[Building]]s, like items, must be reclaimed before they can be used.
    12 KB (1,982 words) - 00:27, 21 December 2022
  • * {{key|t}} - View Items in [[Building]]s * {{key|b}}{{key|c}} - [[Reclaim|Reclaim items/buildings]]
    13 KB (2,019 words) - 22:39, 8 April 2014
  • * {{key|t}} - View Items in [[Building]]s * {{key|b}}{{key|c}} - [[Reclaim|Reclaim items/buildings]]
    13 KB (1,969 words) - 03:04, 2 July 2012
  • Bonus: Declare war on human and dwarven caravans that try to trade you wooden items. ...etal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or v
    63 KB (10,491 words) - 16:07, 26 July 2021
  • **{{K|c}}: Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]]. **{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[Forbid|forbidden]].
    4 KB (628 words) - 15:41, 27 August 2014
  • ...l [[corpse]]s or [[bones]], and then are randomly filled by haulers as the items become available on the map. :* Only accept items that have been marked for dumping.
    16 KB (2,760 words) - 16:31, 26 July 2021
  • *Bulk designation of items: ({{Menu icon|i}}) **{{K|F}}: Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].
    7 KB (1,239 words) - 18:58, 26 March 2024
  • *Bulk designation of items: ({{K|b}}) **{{K|c}}: Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].
    8 KB (1,324 words) - 03:19, 20 December 2022
  • *Bulk designation of items: ({{K|b}}) **{{K|c}}: Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].
    4 KB (721 words) - 15:41, 27 August 2014
  • ...main menu (all progress in your fortress will be lost). Your fort and most items will remain, however, so this can be useful in extreme circumstances (e.g. ...kpile, then pressing {{K|s}}. Try to remember to come back here to disable/forbid types of things as you create more specific stockpiles for them.]]
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...ct the enemy's severed limbs. You can also set the default status for some items to forbidden under the [[standing orders]] menu. *Buildings are prioritized according to a LIFO (last in first out) queue, meaning your
    7 KB (1,126 words) - 03:42, 20 December 2022
  • ...ct the enemy's severed limbs. You can also set the default status for some items to forbidden under the [[standing orders]] menu. *Buildings are prioritized according to a LIFO (last in first out) queue, meaning your
    7 KB (1,126 words) - 14:21, 14 October 2023
  • * All items that existed at the lost fortress will be [[forbid|forbidden]] and randomly strewn across the map and all accessible levels ...including small buildings like [[cage]]s and [[bed]]s. [[Buildings]], like items, must be reclaimed before they can be used
    6 KB (957 words) - 13:55, 25 June 2014
  • ...the creature was caged, typically a tile with a [[cage trap]] on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk ...d only to designate claim {{K|i}} on your garbage dump zone to reclaim the items after they are dumped there. If your animal stockpile is outdoors, you need
    19 KB (3,372 words) - 15:47, 10 March 2024
  • ...the creature was caged, typically a tile with a [[cage trap]] on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk ...ate claim {{K|d}}-{{K|b}}-{{K|c}} on your garbage dump zone to reclaim the items after they are dumped there. If your animal stockpile is outdoors, you need
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...kpile, then pressing {{K|s}}. Try to remember to come back here to disable/forbid types of things as you create more specific stockpiles for them.]] ...along and turn the useless wagon into a few units of wood. Removing other buildings is done the same way.
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...enses for your fortress. First, you must protect the fortress itself - the buildings, the hallways, the dwarves within it. But second, protecting the dwarves ou ...or [[mandrill]] monkeys can enter an unsecured area unannounced, grabbing items of value and running, and it doesn't matter how many you kill if one or thr
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...enses for your fortress. First, you must protect the fortress itself - the buildings, the hallways, the dwarves within it. But second, protecting the dwarves ou ...or [[mandrill]] monkeys can enter an unsecured area unannounced, grabbing items of value and running, and it doesn't matter how many you kill if one or thr
    50 KB (8,538 words) - 03:18, 20 December 2022

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